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Unreal Engine: Remove marketplace/github package mentions from the landing page (#14543)
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docs/platforms/unreal/index.mdx

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@@ -41,7 +41,7 @@ The Unreal Engine (UE) SDK is officially supported for the three latest UE versi
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We recommend downloading the latest plugin sources from the [GitHub Releases page](https://github.com/getsentry/sentry-unreal/releases), but we also support [alternate installation methods](/platforms/unreal/install/).
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To integrate Sentry into your Unreal Engine project using the GitHub package, select the artifact that matches your Unreal Engine version and includes `github` in its name. Place the extracted files in your project's `Plugins` directory. On the next project launch, UE will prompt you to build the Sentry and SentryEditor modules.
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To integrate Sentry into your Unreal Engine project using the GitHub package, select the artifact that matches your Unreal Engine version. Place the extracted files in your project's `Plugins` directory. On the next project launch, UE will prompt you to build the Sentry and SentryEditor modules.
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platform-includes/getting-started-install/unreal.mdx

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The [Releases page](https://github.com/getsentry/sentry-unreal/releases) provides two plugin packages: `github` and `marketplace`. The key difference between the two is the crash capturing backend, which is used under the hood on Windows.
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We recommend using the `github` version which uses `Crashpad`, an out-of-proc handler that sends the crash report right away. The `marketplace` version relies on `Breakpad`, an in-proc handler which requires the UE application or game to be relaunched in order to send the crash reports to Sentry.
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Alternatively, the Sentry SDK can be downloaded via the [standard installation process](https://docs.unrealengine.com/5.2/en-US/working-with-plugins-in-unreal-engine/#installingpluginsfromtheunrealenginemarketplace) from its [UE Marketplace](https://www.unrealengine.com/marketplace/en-US/product/sentry-01) page within the Epic Games Launcher.
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