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## DESCRIBE YOUR PR
In Godot SDK, clarify `repeated_error_window_ms` option and setting it
to 0.
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Copy file name to clipboardExpand all lines: docs/platforms/godot/configuration/options.mdx
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@@ -202,11 +202,11 @@ This option contains multiple properties that govern the behavior of throttling.
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`events_per_frame` specifies the maximum number of error events to send per processed frame. If exceeded, no further errors will be captured until the next frame. This serves as a safety measure to prevent the SDK from overloading a single frame.
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`repeated_error_window_ms` specifies the minimum time interval in milliseconds between two identical errors. If exceeded, no further errors from the same line of code will be captured until the next interval.
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`repeated_error_window_ms` specifies the minimum time interval in milliseconds between two identical errors. If exceeded, no further errors from the same line of code with the identical message will be captured until the next interval. Set it to `0` to disable this limit.
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`throttle_events` specifies the maximum number of events allowed within a sliding time window of `throttle_window_ms` milliseconds. If exceeded, errors will be captured as breadcrumbs only until capacity is freed.
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`throttle_window_ms` specifies the time window in milliseconds for `throttle_events`.
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`throttle_window_ms` specifies the time window in milliseconds for `throttle_events`. Set it to `0` to disable this limit.
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