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fix: replay product docs (#11907)
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docs/product/explore/session-replay/mobile/index.mdx

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@@ -77,7 +77,7 @@ Additionally, we offer a self-serve deletion capability of individual replays in
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For most mobile applications, the performance overhead of our client SDK will be imperceptible to end-users. In our own testing, the overhead was not noticeable by end-users. However, this testing was not exhaustive and you may discover the recording overhead may negatively impact your mobile application performance depending on your application complexity.
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To reduce the performance overhead, we only take screenshots when something changes on the screen. Our default frame rate is 1 frame (16ms) per second of the main thread time.
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To reduce the performance overhead, we only take screenshots when something changes on the screen. Our default frame rate is 1 frame per second.
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If you experience any performance degradations after installing Session Replay, please open an issue on GitHub for your respective SDK: [Android](https://github.com/getsentry/sentry-java/issues/new/choose), [iOS](https://github.com/getsentry/sentry-cocoa/issues/new/choose), [React Native](https://github.com/getsentry/sentry-react-native/issues/new/choose), and [Flutter](https://github.com/getsentry/sentry-dart/issues/new/choose).
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**How much does it cost to use Session Replay for mobile?**

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