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Move Xcode build phase to alert
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docs/platforms/unreal/configuration/debug-symbols/index.mdx

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@@ -63,4 +63,8 @@ MacPlatform.bUseDSYMFiles = true;
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IOSPlatform.bGeneratedSYM = true;
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```
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Alternatively, Unreal Engine 5.3 and newer supports [Modernized Xcode Workflow](https://dev.epicgames.com/documentation/en-us/unreal-engine/using-modern-xcode-in-unreal-engine-5.3-and-newer) which aligns more closely with standard Apple development practices. In this case, symbol upload can be handled during the custom [Xcode Build Phase](https://docs.sentry.io/platforms/apple/guides/macos/dsym/#xcode-build-phase).
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<Alert>
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Unreal Engine 5.3 and newer supports [Modernized Xcode Workflow](https://dev.epicgames.com/documentation/en-us/unreal-engine/using-modern-xcode-in-unreal-engine-5.3-and-newer) which aligns more closely with standard Apple development practices. In this case, symbol upload can be handled during the custom [Xcode Build Phase](https://docs.sentry.io/platforms/apple/guides/macos/dsym/#xcode-build-phase).
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</Alert>

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