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Update platform-includes/distributed-tracing/custom-instrumentation/unreal.mdx
Co-authored-by: Alex Krawiec <[email protected]>
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platform-includes/distributed-tracing/custom-instrumentation/unreal.mdx

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On this page you will learn how to manually propagate trace information into and out of your Unreal Engine game.
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Continuing a trace from an upstream service requires using `ContinueTrace()` that will create a transaction context with the provided `sentry-trace` header. The transaction started with the transaction context will contain everything needed to continue the trace.
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Continuing a trace from an upstream service requires using `ContinueTrace()`, which will create a transaction context with the provided `sentry-trace` header. This transaction starts with the transaction context will contain everything needed to continue the trace.
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```cpp
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// Get incoming tracing information

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