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Copy file name to clipboardExpand all lines: platform-includes/distributed-tracing/custom-instrumentation/unreal.mdx
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On this page you will learn how to manually propagate trace information into and out of your Unreal Engine game.
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Continuing a trace from an upstream service requires using `ContinueTrace()` that will create a transaction context with the provided `sentry-trace` header. The transaction started with the transaction context will contain everything needed to continue the trace.
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Continuing a trace from an upstream service requires using `ContinueTrace()`, which will create a transaction context with the provided `sentry-trace` header. This transaction starts with the transaction context will contain everything needed to continue the trace.
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