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Add release health + crashed sessions notice
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docs/platforms/unreal/configuration/releases.mdx

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@@ -57,3 +57,21 @@ Setting the release name tags each event with that release name. We recommend th
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If you don't tell Sentry about a new release, Sentry will automatically create a release entity in the system the first time it sees an event with that release ID.
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After configuring your SDK, you can install a repository integration or manually supply Sentry with your own commit metadata. Read our documentation about [setting up releases](/product/releases/setup/) for further information about integrations, associating commits, and telling Sentry when deploying releases.
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## Release Health
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Monitor the [health of releases](/product/releases/health/) by observing user adoption, usage of the application, percentage of [crashes](/product/releases/health/#crash), and [session data](/product/releases/health/#session). Release health will provide insight into the impact of crashes and bugs as it relates to user experience, and reveal trends with each new issue through the [Release Details](/product/releases/release-details/) graphs and filters.
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In order to monitor release health, the SDK sends session data.
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### Sessions
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A session represents the interaction between the user and the application. Sessions contain a timestamp, a status (if the session was OK or if it crashed), and are always linked to a release. Most Sentry SDKs can manage sessions automatically.
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<PlatformContent includePath="configuration/auto-session-tracking" />
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<Note>
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On Windows release health support for Unreal Engine is currently limited to games made with UE 5.2 or newer. Note, that "Enable automatic crash capturing (Windows, UE 5.2+)" in the plugin settings has to be checked to track crashed sessions properly.
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</Note>

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