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Copy file name to clipboardExpand all lines: docs/platforms/godot/configuration/options.mdx
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@@ -98,13 +98,13 @@ If enabled, the SDK will attach the Godot log file to the event.
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## Error Logger Options
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<ConfigKeyname="error-logger-enabled">
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<ConfigKeyname="logger-enabled">
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If `true`, the SDK will capture logged errors as events and/or breadcrumbs, as defined by `error_logger_event_mask` and `error_logger_breadcrumb_mask` options. Crashes are always captured.
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If `true`, the SDK will capture logged errors as events and/or breadcrumbs, as defined by `logger_event_mask` and `logger_breadcrumb_mask` options. Crashes are always captured.
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</ConfigKey>
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<ConfigKeyname="error-logger-breadcrumb-mask">
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<ConfigKeyname="logger-breadcrumb-mask">
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Specifies the types of errors captured as breadcrumbs. Accepts a single value or a bitwise combination of `GodotErrorMask` masks.
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```gdscript
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var mask = SentryOptions.MASK_ERROR | SentryOptions.MASK_SCRIPT
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options.error_logger_breadcrumb_mask = mask
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options.logger_breadcrumb_mask = mask
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```
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</ConfigKey>
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<ConfigKeyname="error-logger-event-mask">
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<ConfigKeyname="logger-event-mask">
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Specifies the types of errors captured as events. Accepts a single value or a bitwise combination of `GodotErrorMask` masks.
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```gdscript
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var mask = SentryOptions.MASK_ERROR | SentryOptions.MASK_SCRIPT
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options.error_logger_event_mask = mask
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options.logger_event_mask = mask
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```
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</ConfigKey>
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<ConfigKeyname="error-logger-include-source">
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<ConfigKeyname="logger-include-source">
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If `true`, the SDK will include the surrounding source code of logged errors, if available in the exported project.
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</ConfigKey>
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<ConfigKeyname="error-logger-limits">
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<ConfigKeyname="logger-limits">
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Defines throttling limits for the error logger. These limits are used to prevent the SDK from sending too many non-critical and repeating error events.
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