Skip to content

Commit b2759ef

Browse files
authored
feat(godot): Document diagnostic_level option (#13089)
1 parent 57a8927 commit b2759ef

File tree

1 file changed

+9
-1
lines changed

1 file changed

+9
-1
lines changed

docs/platforms/godot/configuration/options.mdx

Lines changed: 9 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -22,10 +22,18 @@ Learn more about [DSN utilization](/product/sentry-basics/dsn-explainer/#dsn-uti
2222

2323
<ConfigKey name="debug">
2424

25-
Turns debug mode on or off. If `debug` is enabled, the SDK will print useful debugging information to standard output. These messages do not appear in the Godot console or log file but can be seen when launching Godot application from a terminal. It's generally not recommended to turn it on in production, though turning `debug` mode on will not cause any safety concerns.
25+
Turns debug mode on or off. If `debug` is enabled, the SDK will print useful debugging information. You can see it in the Output panel of the Godot editor. It's generally not recommended to turn it on in production, though turning `debug` mode on will not cause any safety concerns.
2626

2727
In the Project Settings, this option appears as `Debug Printing` and defaults to `Auto`. When set to `Auto`, the `debug` is enabled in debug builds (such as the editor and debug exports), and disabled in release export.
2828

29+
You can control the verbosity using the `diagnostic_level` option.
30+
31+
</ConfigKey>
32+
33+
<ConfigKey name="diagnostic_level">
34+
35+
Specifies the minimum level of messages to be printed if `debug` is turned on.
36+
2937
</ConfigKey>
3038

3139
<ConfigKey name="release">

0 commit comments

Comments
 (0)