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add example sentry_value_t usage for setting context
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  • platform-includes/enriching-events/set-context

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platform-includes/enriching-events/set-context/native.mdx

Lines changed: 9 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,6 +4,14 @@
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sentry_value_t character = sentry_value_new_object();
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sentry_value_set_by_key(character, "name", sentry_value_new_string("Mighty Fighter"));
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sentry_value_set_by_key(character, "age", sentry_value_new_int32(19));
7-
sentry_value_set_by_key(character, "attack_type", sentry_value_new_string("melee"));
7+
sentry_value_set_by_key(character, "height", sentry_value_new_double(184.6));
8+
sentry_value_set_by_key(character, "is_alive", sentry_value_new_bool(true));
9+
sentry_value_set_by_key(character, "exp", sentry_value_new_uint64(6442450941));
10+
11+
sentry_value_t inventory = sentry_value_new_list();
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sentry_value_append(inventory, sentry_value_new_string("sword"));
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sentry_value_append(inventory, sentry_value_new_string("shield"));
14+
sentry_value_set_by_key(character, "inventory", inventory);
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sentry_set_context("character", character);
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```

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