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docs/platforms/godot/configuration/options.mdx

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@@ -84,15 +84,9 @@ If `false`, the SDK will not initialize. This is useful for temporarily disablin
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</ConfigKey>
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<ConfigKey name="disabled-in-editor">
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If `true`, the SDK will not initialize in the Godot editor.
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</ConfigKey>
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<ConfigKey name="disabled-in-editor-play">
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If `true`, the SDK will not initialize when you play/run your project from within the Godot editor (using the play button or F5). This is different from `disabled_in_editor` which disables the SDK while you're editing your project in the Godot editor interface itself.
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If `true`, the SDK will not initialize when you play/run your project from within the Godot editor (using the play button or F5).
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</ConfigKey>
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