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added trouble shooting for screenshots
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docs/platforms/unity/troubleshooting/index.mdx

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@@ -69,6 +69,10 @@ This is a [known limitation](https://github.com/getsentry/sentry-unity/issues/88
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### Sentry didn't capture Unity's test/helper function ForceCrash
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Unity provides a function to test crashes called `UnityEngine.Diagnostics.Utils.ForceCrash()`. The Sentry SDK subscribes to the signal handlers and captures **all signals** received by it.
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Unity provides a function to test crashes called `UnityEngine.Diagnostics.Utils.ForceCrash()`. The Sentry SDK subscribes to the signal handlers and captures **all signals** received by it.
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But the result of that function doesn't get invoke our callback.
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Outside of this helper funciton, Sentry is unaware of any **real world** crash type that isn't invoking our signal handlers.
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Outside of this helper funciton, Sentry is unaware of any **real world** crash type that isn't invoking our signal handlers.
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### Screenshot contain artifacts
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The screenshot capture relies on Unity's `ScreenCapture.CaptureScreenshotIntoRenderTexture` function. When capturing errors in the Editor, this might lead to artifacts or scaling issues in the captured screenshot.

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