From 37f7e719cc1c09aedd303ba4c258bf9131e233ee Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Wed, 23 Jul 2025 16:51:25 +0200 Subject: [PATCH 1/3] Godot: Document `disabled-in-editor-play` option --- docs/platforms/godot/configuration/options.mdx | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/docs/platforms/godot/configuration/options.mdx b/docs/platforms/godot/configuration/options.mdx index 337b06942249c..4b8c664899c37 100644 --- a/docs/platforms/godot/configuration/options.mdx +++ b/docs/platforms/godot/configuration/options.mdx @@ -90,6 +90,12 @@ If `true`, the SDK will not initialize in the Godot editor. + + +If `true`, the SDK will not initialize when the project is run from within the Godot editor. This differs from `disabled_in_editor` which prevents initialization when working in the editor itself. + + + If enabled, the SDK will attach the Godot log file to the event. From d989d455410eb873f608ee4292d5bdf2f948b082 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Fri, 25 Jul 2025 10:11:30 +0200 Subject: [PATCH 2/3] Clarify description --- docs/platforms/godot/configuration/options.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/platforms/godot/configuration/options.mdx b/docs/platforms/godot/configuration/options.mdx index 4b8c664899c37..1f7f8998f037a 100644 --- a/docs/platforms/godot/configuration/options.mdx +++ b/docs/platforms/godot/configuration/options.mdx @@ -92,7 +92,7 @@ If `true`, the SDK will not initialize in the Godot editor. -If `true`, the SDK will not initialize when the project is run from within the Godot editor. This differs from `disabled_in_editor` which prevents initialization when working in the editor itself. +If `true`, the SDK will not initialize when you play/run your project from within the Godot editor (using the play button or F5). This is different from `disabled_in_editor` which disables the SDK while you're editing your project in the Godot editor interface itself. From c96e8e48c49869a39c8cce19f132b04775707278 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Tue, 29 Jul 2025 11:11:59 +0200 Subject: [PATCH 3/3] Update according to recent changes --- docs/platforms/godot/configuration/options.mdx | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/docs/platforms/godot/configuration/options.mdx b/docs/platforms/godot/configuration/options.mdx index 1f7f8998f037a..d7b00191b1e79 100644 --- a/docs/platforms/godot/configuration/options.mdx +++ b/docs/platforms/godot/configuration/options.mdx @@ -84,15 +84,9 @@ If `false`, the SDK will not initialize. This is useful for temporarily disablin - - -If `true`, the SDK will not initialize in the Godot editor. - - - -If `true`, the SDK will not initialize when you play/run your project from within the Godot editor (using the play button or F5). This is different from `disabled_in_editor` which disables the SDK while you're editing your project in the Godot editor interface itself. +If `true`, the SDK will not initialize when you play/run your project from within the Godot editor (using the play button or F5).