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Copy file name to clipboardExpand all lines: CHANGELOG.md
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- Detect when we're inside message logging to prevent SDK print operations through the Godot logger which cause runtime errors. ([#414](https://github.com/getsentry/sentry-godot/pull/414))
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- Relax throttling limits on app startup ([#423](https://github.com/getsentry/sentry-godot/pull/423))
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- Set app hang timeout to 5s on Apple platforms ([#416](https://github.com/getsentry/sentry-godot/pull/416))
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- Add app hang tracking options and disable this feature by default ([#429](https://github.com/getsentry/sentry-godot/pull/429))
Specifies the timeout duration in seconds after which the application is considered to have hanged. When [member app_hang_tracking] is enabled, if the main thread is blocked for longer than this duration, it will be reported as an application hang event to Sentry.
If [code]true[/code], enables automatic detection and reporting of application hangs. The SDK will monitor the main thread and report hang events when it becomes unresponsive for longer than the duration specified in [member app_hang_timeout_sec]. This helps identify performance issues where the application becomes frozen or unresponsive.
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[b]Note:[/b] This feature is only supported on Android, iOS, and macOS platforms.
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