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Description
We want to release version 1.0.0
shortly after Godot 4.5-stable. The pre-release cycle is already underway! You can check out the preview versions in the GitHub Releases.
Features:
- Report Godot errors with a script stack trace #4
- Working branch: godot-4.5-support
- Support for Android #89
- Support for iOS #90
- Provide no-op versions for unsupported platforms #217
- Auto-enable required project settings #259
Issues:
- Remove on_crash callback in favor of event.is_crash() #178
- Fix crashes on exit in exported projects with Godot 4.5 #179
- Script stack traces differ for release template and editor Godot builds #177
- GDScript coroutines report incorrect line numbers in Godot 4.5 #182
- Options.enabled is not checked again during initialization #249
- Configuration script is not executed if the SDK is disabled in project settings #255
- Local variabes missing on Android #232
- Separate symbols for crashpad_handler on Linux #241
- Contexts fail to initialize early due to singletons #263
- Add option to disable logging messages as breadcrumbs #293
- Make error throttling smarter by factoring in error message #288
- Revise throttling limits #269
- Add support for script source context on iOS and macOS #295
- Crashing on Android when capturing errors or breadcrumbs from a thread #283
- Fix device.name is not reported correctly (device context) #14
Tasks:
Maybe:
msabaeian and kle-sd