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Fix plugin path for Linux binaries pre-build command (#1029)
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plugin-dev/Source/SentryEditor/Private/SentrySettingsCustomization.cpp

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@@ -428,7 +428,7 @@ TSharedRef<SWidget> FSentrySettingsCustomization::MakeLinuxBinariesStatusRow(FNa
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IsCompilingLinuxBinaries = true;
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// In case the plugin installed via Epic Games launcher it's supposed to be <EngineDir>/Plugins/Marketplace/Sentry
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const FString PluginPath = IPluginManager::Get().FindPlugin(TEXT("Sentry"))->GetBaseDir();
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const FString PluginPath = FPaths::ConvertRelativePathToFull(IPluginManager::Get().FindPlugin(TEXT("Sentry"))->GetBaseDir());
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const FString TempLinuxBinariesPath = FPaths::ConvertRelativePathToFull(FPaths::Combine(FPaths::ProjectDir(), TEXT("Intermediate"), TEXT("SentryLinuxBinaries")));
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