You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.md
-3Lines changed: 0 additions & 3 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -14,9 +14,6 @@
14
14
### Fixes
15
15
16
16
- Fix crash during garbage collection if SentryId was instantiated outside of game thread ([#857](https://github.com/getsentry/sentry-unreal/pull/857))
17
-
18
-
### Fixes
19
-
20
17
- Fix ensure when log message from non-game thread ([#845](https://github.com/getsentry/sentry-unreal/pull/845))
Copy file name to clipboardExpand all lines: README.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -53,7 +53,7 @@ Blog posts:
53
53
54
54
- Only crash events captured on Android contain the full callstack. Events that were captured manually won't have the native C++ part there.
55
55
56
-
-On Windows/Linux if crash event was captured during the garbage collection the `BeforeSendHandler` will not be invoked.
56
+
-If an event was captured during the garbage collection, the `BeforeSendHandler` will not be invoked.
57
57
58
58
- It may be required to upgrade the C++ standard library (`libstdc++`) on older Linux distributions (such as Ubuntu 18.04 and 20.04) to ensure crashpad handler proper functionality within the deployment environment. This can be achieved with something like this:
0 commit comments