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## Unreleased
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> [!NOTE]
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> Starting with this release, a generic package is published alongside the engine-specific ones.
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> It omits the `EngineVersion` key in the plugin descriptor so it can be used in licensee engine builds without triggering warnings or requiring manual changes.
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>
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> Note that the generic package uses the `TObjectPtr` syntax which is only available in UE5.
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> If you are using UE 4.27 or earlier, it’s better to continue using the corresponding engine-specific package as removing the version key manually will be the simpler approach.
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### Features
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- Add plugin setting to opt out of automatic Crash Reporter context propagation ([#1178](https://github.com/getsentry/sentry-unreal/pull/1178))
Write-Host"Creating a release package for Unreal $engineVersion as $packageName"
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# Adding the EngineVersion key to Sentry.uplugin may trigger warnings in licensee engine builds (https://github.com/getsentry/sentry-unreal/issues/811)
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# Therefore, we include this key only in engine-specific packages.
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# The generic package omits it so that users can download a ready-to-use artifact without having to remove the key manually for that use-case.
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$newPluginSpec=$pluginSpec
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-
# Adding EngineVersion key may cause warnings when using package in licensee engine builds (https://github.com/getsentry/sentry-unreal/issues/811)
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