Sentry Tags/Context #1138
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mbaig-wildlight
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We're using Unreal Engine and are in the process of switching over from Epic's CrashReporter to another means of uploading minidumps to Sentry. It all appears to be working but I noticed we're missing a LOT of diagnostic context on our events. I see where the Sentry Unreal plugin is writing various context in Initialize and am passing that with the minidump following these instructions which gets us some useful data back. However, a lot of data is still missing that I don't see us ever writing to the Sentry context explicitly. Things like GPU Shader capability or CPU processor brand. I do see this information in Epic's generated CrashContext.runtime-xml, is there some step processing that file that adds the data to Sentry events?
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