You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: _posts/2019-03-06-wgpu.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -22,7 +22,7 @@ With these goals in mind, we'd like to announce our new project: [wgpu-rs](https
22
22
23
23
wgpu-rs is aiming to be a safe, portable API which reduces the complexity of working with low-level graphics APIs. It has a layered implementation:
24
24
25
-
- The `wgpu-native` layer which exposes a C API. `wgpu-native` implemented on top of gfx-hal which allows it to work with the same platforms that gfx-hal already supports. The idea is that `wgpu-native` will have a compatible C API with Google's [Dawn](https://dawn.googlesource.com/daw) implementation so they can be used interchangeably for applications compiled in other languages.
25
+
- The `wgpu-native` layer which exposes a C API. `wgpu-native` implemented on top of gfx-hal which allows it to work with the same platforms that gfx-hal already supports. The idea is that `wgpu-native` will have a compatible C API with Google's [Dawn](https://dawn.googlesource.com/dawn) implementation so they can be used interchangeably for applications compiled in other languages.
26
26
- The `wgpu-rs` layer which is an idiomatic safe Rust API. It uses `wgpu-native` internally when targetting the native targets. It will use Web APIs (from WASM host bindings) directly when targetting the Web in the future.
27
27
28
28
Let's dive into the mentioned qualities of the API:
0 commit comments