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@@ -14,7 +14,7 @@ Following our release cadence every few months, we rolled out 0.10 through all o
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## Pure-Rust Graphics
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`wgpu` has had many new changes, the most notible of which is the switch to our new Hardware Abstraction Layer `wgpu-hal`. This includes completely rebuilt backends which are more efficient, easier to maintain, and signifigantly leaner. As part of this, we have shedded our last C/C++ dependency `spirv-cross`. We now are entirely based on `naga` for all of our shader translation. This is not only a marked achievement for rust graphics, but has made wgpu safer and more robust.
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`wgpu` has had many new changes, the most notible of which is the switch to our new Hardware Abstraction Layer `wgpu-hal`. This includes completely rebuilt backends which are more efficient, easier to maintain, and signifigantly leaner. As part of this, we have shed our last C/C++ dependency `spirv-cross`. We now are entirely based on `naga` for all of our shader translation. This is not only a marked achievement for rust graphics, but has made wgpu safer and more robust.
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The new `wgpu-hal`:
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- Supports Vulkan, D3D12, Metal, and OpenGL ES with D3D11 to come soon.
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