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Update 2019-03-06-wgpu.md
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_posts/2019-03-06-wgpu.md

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@@ -45,4 +45,4 @@ In a way, WebGPU is trying to accomplish all the goals we set for ourselves orig
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![WGPU shadow](/img/wgpu-shadow.png) ![WGPU asteroid](/img/wgpu-asteroid-giger.png)
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`wgpu-rs` is a heavy work in progress, has only been developed since September last year, and as such some assembly is still required. However, those who don't mind some tinkering, will find a promising library with a bright future and a compelling compatibility proposition already. We are looking forward to see what the community is able to accomplish with it, and I myself (@kvark) have a number of projects using gfx pre-ll that have been waiting for this moment to upgrade. With `wgpu-rs` we can finally deprecate the old gfx and have a solid recommendation for people getting starting with graphics in Rust.
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`wgpu-rs` is a heavy work in progress, has only been developed since September last year, and as such some assembly is still required. However, those who don't mind some tinkering, will find a promising library with a bright future and a compelling compatibility proposition already. We are looking forward to see what the community is able to accomplish with it, and I myself (@kvark) have a number of projects using gfx pre-ll that have been waiting for this moment to upgrade. With `wgpu-rs` we can finally deprecate the old gfx and have a solid recommendation for people getting started with graphics in Rust.

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