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‎doc/src/wgpu/lib.rs.html

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@@ -5127,8 +5127,8 @@
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<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">VertexState</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span><span class="op">&gt;</span> {
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<span class="doccomment">/// The compiled shader module for this stage.</span>
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<span class="kw">pub</span> <span class="ident">module</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">ShaderModule</span>,
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<span class="doccomment">/// The name of the entry point in the compiled shader. There must be a function that returns</span>
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<span class="doccomment">/// void with this name in the shader.</span>
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<span class="doccomment">/// The name of the entry point in the compiled shader. There must be a function with this name</span>
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<span class="doccomment">/// in the shader.</span>
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<span class="kw">pub</span> <span class="ident">entry_point</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">str</span>,
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<span class="doccomment">/// The format of any vertex buffers used with this pipeline.</span>
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<span class="kw">pub</span> <span class="ident">buffers</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> [<span class="ident">VertexBufferLayout</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span><span class="op">&gt;</span>],
@@ -5144,8 +5144,8 @@
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<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">FragmentState</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span><span class="op">&gt;</span> {
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<span class="doccomment">/// The compiled shader module for this stage.</span>
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<span class="kw">pub</span> <span class="ident">module</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">ShaderModule</span>,
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<span class="doccomment">/// The name of the entry point in the compiled shader. There must be a function that returns</span>
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<span class="doccomment">/// void with this name in the shader.</span>
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<span class="doccomment">/// The name of the entry point in the compiled shader. There must be a function with this name</span>
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<span class="doccomment">/// in the shader.</span>
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<span class="kw">pub</span> <span class="ident">entry_point</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">str</span>,
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<span class="doccomment">/// The color state of the render targets.</span>
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<span class="kw">pub</span> <span class="ident">targets</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> [<span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">ColorTargetState</span><span class="op">&gt;</span>],
@@ -5204,8 +5204,8 @@
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<span class="kw">pub</span> <span class="ident">layout</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">PipelineLayout</span><span class="op">&gt;</span>,
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<span class="doccomment">/// The compiled shader module for this stage.</span>
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<span class="kw">pub</span> <span class="ident">module</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">ShaderModule</span>,
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<span class="doccomment">/// The name of the entry point in the compiled shader. There must be a function that returns</span>
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<span class="doccomment">/// void with this name in the shader.</span>
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<span class="doccomment">/// The name of the entry point in the compiled shader. There must be a function with this name</span>
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<span class="doccomment">/// and no return value in the shader.</span>
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<span class="kw">pub</span> <span class="ident">entry_point</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">str</span>,
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}
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‎doc/src/wgpu_hal/lib.rs.html

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@@ -2204,8 +2204,8 @@
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<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">ProgrammableStage</span><span class="op">&lt;</span><span class="lifetime">&#39;a</span>, <span class="ident">A</span>: <span class="ident">Api</span><span class="op">&gt;</span> {
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<span class="doccomment">/// The compiled shader module for this stage.</span>
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<span class="kw">pub</span> <span class="ident">module</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">A::ShaderModule</span>,
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<span class="doccomment">/// The name of the entry point in the compiled shader. There must be a function that returns</span>
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<span class="doccomment">/// void with this name in the shader.</span>
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<span class="doccomment">/// The name of the entry point in the compiled shader. There must be a function with this name</span>
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<span class="doccomment">/// in the shader.</span>
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<span class="kw">pub</span> <span class="ident">entry_point</span>: <span class="kw-2">&amp;</span><span class="lifetime">&#39;a</span> <span class="ident">str</span>,
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}
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‎doc/wgpu/struct.ComputePipelineDescriptor.html

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@@ -18,8 +18,8 @@ <h1 class="fqn"><span class="in-band">Struct <a href="index.html">wgpu</a>::<wbr
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</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.label" class="structfield small-section-header"><a href="#structfield.label" class="anchor field"></a><code>label: <a class="type" href="type.Label.html" title="type wgpu::Label">Label</a>&lt;'a&gt;</code></span><div class="docblock"><p>Debug label of the pipeline. This will show up in graphics debuggers for easy identification.</p>
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</div><span id="structfield.layout" class="structfield small-section-header"><a href="#structfield.layout" class="anchor field"></a><code>layout: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;'a <a class="struct" href="struct.PipelineLayout.html" title="struct wgpu::PipelineLayout">PipelineLayout</a>&gt;</code></span><div class="docblock"><p>The layout of bind groups for this pipeline.</p>
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</div><span id="structfield.module" class="structfield small-section-header"><a href="#structfield.module" class="anchor field"></a><code>module: &amp;'a <a class="struct" href="struct.ShaderModule.html" title="struct wgpu::ShaderModule">ShaderModule</a></code></span><div class="docblock"><p>The compiled shader module for this stage.</p>
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</div><span id="structfield.entry_point" class="structfield small-section-header"><a href="#structfield.entry_point" class="anchor field"></a><code>entry_point: &amp;'a <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a></code></span><div class="docblock"><p>The name of the entry point in the compiled shader. There must be a function that returns
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void with this name in the shader.</p>
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</div><span id="structfield.entry_point" class="structfield small-section-header"><a href="#structfield.entry_point" class="anchor field"></a><code>entry_point: &amp;'a <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a></code></span><div class="docblock"><p>The name of the entry point in the compiled shader. There must be a function with this name
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and no return value in the shader.</p>
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</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-Clone-for-ComputePipelineDescriptor%3C%27a%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../src/wgpu/lib.rs.html#1540">source</a></span><a href="#impl-Clone-for-ComputePipelineDescriptor%3C%27a%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;'a&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.ComputePipelineDescriptor.html" title="struct wgpu::ComputePipelineDescriptor">ComputePipelineDescriptor</a>&lt;'a&gt;</h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.clone" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../src/wgpu/lib.rs.html#1540">source</a></span><a href="#method.clone" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="struct" href="struct.ComputePipelineDescriptor.html" title="struct wgpu::ComputePipelineDescriptor">ComputePipelineDescriptor</a>&lt;'a&gt;</h4></section></summary><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.clone_from" class="method trait-impl has-srclink"><span class="rightside"><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span> · <a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#132-134">source</a></span><a href="#method.clone_from" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</h4></section></summary><div class='docblock'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
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</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-Debug-for-ComputePipelineDescriptor%3C%27a%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../src/wgpu/lib.rs.html#1540">source</a></span><a href="#impl-Debug-for-ComputePipelineDescriptor%3C%27a%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;'a&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.ComputePipelineDescriptor.html" title="struct wgpu::ComputePipelineDescriptor">ComputePipelineDescriptor</a>&lt;'a&gt;</h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.fmt" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../src/wgpu/lib.rs.html#1540">source</a></span><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></section></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>

‎doc/wgpu/struct.FragmentState.html

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@@ -15,8 +15,8 @@ <h1 class="fqn"><span class="in-band">Struct <a href="index.html">wgpu</a>::<wbr
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<p>For use in <a href="struct.RenderPipelineDescriptor.html" title="RenderPipelineDescriptor"><code>RenderPipelineDescriptor</code></a>.</p>
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<p>Corresponds to <a href="https://gpuweb.github.io/gpuweb/#dictdef-gpufragmentstate">WebGPU <code>GPUFragmentState</code></a>.</p>
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</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.module" class="structfield small-section-header"><a href="#structfield.module" class="anchor field"></a><code>module: &amp;'a <a class="struct" href="struct.ShaderModule.html" title="struct wgpu::ShaderModule">ShaderModule</a></code></span><div class="docblock"><p>The compiled shader module for this stage.</p>
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</div><span id="structfield.entry_point" class="structfield small-section-header"><a href="#structfield.entry_point" class="anchor field"></a><code>entry_point: &amp;'a <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a></code></span><div class="docblock"><p>The name of the entry point in the compiled shader. There must be a function that returns
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void with this name in the shader.</p>
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</div><span id="structfield.entry_point" class="structfield small-section-header"><a href="#structfield.entry_point" class="anchor field"></a><code>entry_point: &amp;'a <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a></code></span><div class="docblock"><p>The name of the entry point in the compiled shader. There must be a function with this name
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in the shader.</p>
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</div><span id="structfield.targets" class="structfield small-section-header"><a href="#structfield.targets" class="anchor field"></a><code>targets: &amp;'a [<a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="struct.ColorTargetState.html" title="struct wgpu::ColorTargetState">ColorTargetState</a>&gt;]</code></span><div class="docblock"><p>The color state of the render targets.</p>
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</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-Clone-for-FragmentState%3C%27a%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../src/wgpu/lib.rs.html#1484">source</a></span><a href="#impl-Clone-for-FragmentState%3C%27a%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;'a&gt; <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.FragmentState.html" title="struct wgpu::FragmentState">FragmentState</a>&lt;'a&gt;</h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.clone" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../src/wgpu/lib.rs.html#1484">source</a></span><a href="#method.clone" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="struct" href="struct.FragmentState.html" title="struct wgpu::FragmentState">FragmentState</a>&lt;'a&gt;</h4></section></summary><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.clone_from" class="method trait-impl has-srclink"><span class="rightside"><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span> · <a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#132-134">source</a></span><a href="#method.clone_from" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</h4></section></summary><div class='docblock'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>

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