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doc/src/wgpu/api/render_pass.rs.html

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<a href=#685 id=685 data-nosnippet>685</a> /// 2nd layer, you would use 2=0b10. If you aren't using multiview this should be `None`.
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<a href=#686 id=686 data-nosnippet>686</a> ///
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<a href=#687 id=687 data-nosnippet>687</a> /// Note that setting bits higher than the number of texture layers is a validation error.
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<a href=#688 id=688 data-nosnippet>688</a> </span><span class="kw">pub </span>multiview_mask: <span class="prelude-ty">Option</span>&lt;NonZeroU32&gt;,
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<a href=#689 id=689 data-nosnippet>689</a>}
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<a href=#690 id=690 data-nosnippet>690</a><span class="attr">#[cfg(send_sync)]
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<a href=#691 id=691 data-nosnippet>691</a></span><span class="macro">static_assertions::assert_impl_all!</span>(RenderPassDescriptor&lt;<span class="lifetime">'_</span>&gt;: Send, Sync);</code></pre></div></section></main></body></html>
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<a href=#688 id=688 data-nosnippet>688</a> ///
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<a href=#689 id=689 data-nosnippet>689</a> /// This doesn't influence load/store/clear/etc operations, as those are defined for attachments,
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<a href=#690 id=690 data-nosnippet>690</a> /// therefore affecting all attachments. Meaning, this affects only any shaders executed on the `RenderPass`.
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<a href=#691 id=691 data-nosnippet>691</a> </span><span class="kw">pub </span>multiview_mask: <span class="prelude-ty">Option</span>&lt;NonZeroU32&gt;,
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<a href=#692 id=692 data-nosnippet>692</a>}
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<a href=#693 id=693 data-nosnippet>693</a><span class="attr">#[cfg(send_sync)]
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<a href=#694 id=694 data-nosnippet>694</a></span><span class="macro">static_assertions::assert_impl_all!</span>(RenderPassDescriptor&lt;<span class="lifetime">'_</span>&gt;: Send, Sync);</code></pre></div></section></main></body></html>

doc/src/wgpu_types/features.rs.html

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `render_pass` mod in crate `wgpu`."><title>wgpu::api::render_pass - Rust</title><script>if(window.location.protocol!=="file:")document.head.insertAdjacentHTML("beforeend","SourceSerif4-Regular-6b053e98.ttf.woff2,FiraSans-Italic-81dc35de.woff2,FiraSans-Regular-0fe48ade.woff2,FiraSans-MediumItalic-ccf7e434.woff2,FiraSans-Medium-e1aa3f0a.woff2,SourceCodePro-Regular-8badfe75.ttf.woff2,SourceCodePro-Semibold-aa29a496.ttf.woff2".split(",").map(f=>`<link rel="preload" as="font" type="font/woff2" crossorigin href="../../../static.files/${f}">`).join(""))</script><link rel="stylesheet" href="../../../static.files/normalize-9960930a.css"><link rel="stylesheet" href="../../../static.files/rustdoc-1a91846b.css"><meta name="rustdoc-vars" data-root-path="../../../" 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class="rustdoc-breadcrumbs"><a href="../../index.html">wgpu</a>::<wbr><a href="../index.html">api</a></div><h1>Module <span>render_pass</span><button id="copy-path" title="Copy item path to clipboard">Copy item path</button></h1><rustdoc-toolbar></rustdoc-toolbar><span class="sub-heading"><a class="src" href="../../../src/wgpu/api/render_pass.rs.html#1-691">Source</a> </span></div><h2 id="structs" class="section-header">Structs<a href="#structs" class="anchor">§</a></h2><dl class="item-table"><dt><a class="struct" href="struct.Operations.html" title="struct wgpu::api::render_pass::Operations">Operations</a></dt><dd>Pair of load and store operations for an attachment aspect.</dd><dt><a class="struct" href="struct.RenderPass.html" title="struct wgpu::api::render_pass::RenderPass">Render<wbr>Pass</a></dt><dd>In-progress recording of a render pass: a list of render commands in a <a href="../../struct.CommandEncoder.html" title="struct wgpu::CommandEncoder"><code>CommandEncoder</code></a>.</dd><dt><a class="struct" href="struct.RenderPassColorAttachment.html" title="struct wgpu::api::render_pass::RenderPassColorAttachment">Render<wbr>Pass<wbr>Color<wbr>Attachment</a></dt><dd>Describes a color attachment to a <a href="../../struct.RenderPass.html" title="struct wgpu::RenderPass"><code>RenderPass</code></a>.</dd><dt><a class="struct" href="struct.RenderPassDepthStencilAttachment.html" title="struct wgpu::api::render_pass::RenderPassDepthStencilAttachment">Render<wbr>Pass<wbr>Depth<wbr>Stencil<wbr>Attachment</a></dt><dd>Describes a depth/stencil attachment to a <a href="../../struct.RenderPass.html" title="struct wgpu::RenderPass"><code>RenderPass</code></a>.</dd><dt><a class="struct" href="struct.RenderPassDescriptor.html" title="struct wgpu::api::render_pass::RenderPassDescriptor">Render<wbr>Pass<wbr>Descriptor</a></dt><dd>Describes the attachments of a render pass.</dd><dt><a class="struct" href="struct.RenderPassTimestampWrites.html" title="struct wgpu::api::render_pass::RenderPassTimestampWrites">Render<wbr>Pass<wbr>Timestamp<wbr>Writes</a></dt><dd>Describes the timestamp writes of a render pass.</dd></dl><h2 id="enums" class="section-header">Enums<a href="#enums" class="anchor">§</a></h2><dl class="item-table"><dt><a class="enum" href="enum.LoadOp.html" title="enum wgpu::api::render_pass::LoadOp">LoadOp</a></dt><dd>Operation to perform to the output attachment at the start of a render pass.</dd><dt><a class="enum" href="enum.StoreOp.html" title="enum wgpu::api::render_pass::StoreOp">StoreOp</a></dt><dd>Operation to perform to the output attachment at the end of a render pass.</dd></dl></section></div></main></body></html>
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class="rustdoc-breadcrumbs"><a href="../../index.html">wgpu</a>::<wbr><a href="../index.html">api</a></div><h1>Module <span>render_pass</span><button id="copy-path" title="Copy item path to clipboard">Copy item path</button></h1><rustdoc-toolbar></rustdoc-toolbar><span class="sub-heading"><a class="src" href="../../../src/wgpu/api/render_pass.rs.html#1-694">Source</a> </span></div><h2 id="structs" class="section-header">Structs<a href="#structs" class="anchor">§</a></h2><dl class="item-table"><dt><a class="struct" href="struct.Operations.html" title="struct wgpu::api::render_pass::Operations">Operations</a></dt><dd>Pair of load and store operations for an attachment aspect.</dd><dt><a class="struct" href="struct.RenderPass.html" title="struct wgpu::api::render_pass::RenderPass">Render<wbr>Pass</a></dt><dd>In-progress recording of a render pass: a list of render commands in a <a href="../../struct.CommandEncoder.html" title="struct wgpu::CommandEncoder"><code>CommandEncoder</code></a>.</dd><dt><a class="struct" href="struct.RenderPassColorAttachment.html" title="struct wgpu::api::render_pass::RenderPassColorAttachment">Render<wbr>Pass<wbr>Color<wbr>Attachment</a></dt><dd>Describes a color attachment to a <a href="../../struct.RenderPass.html" title="struct wgpu::RenderPass"><code>RenderPass</code></a>.</dd><dt><a class="struct" href="struct.RenderPassDepthStencilAttachment.html" title="struct wgpu::api::render_pass::RenderPassDepthStencilAttachment">Render<wbr>Pass<wbr>Depth<wbr>Stencil<wbr>Attachment</a></dt><dd>Describes a depth/stencil attachment to a <a href="../../struct.RenderPass.html" title="struct wgpu::RenderPass"><code>RenderPass</code></a>.</dd><dt><a class="struct" href="struct.RenderPassDescriptor.html" title="struct wgpu::api::render_pass::RenderPassDescriptor">Render<wbr>Pass<wbr>Descriptor</a></dt><dd>Describes the attachments of a render pass.</dd><dt><a class="struct" href="struct.RenderPassTimestampWrites.html" title="struct wgpu::api::render_pass::RenderPassTimestampWrites">Render<wbr>Pass<wbr>Timestamp<wbr>Writes</a></dt><dd>Describes the timestamp writes of a render pass.</dd></dl><h2 id="enums" class="section-header">Enums<a href="#enums" class="anchor">§</a></h2><dl class="item-table"><dt><a class="enum" href="enum.LoadOp.html" title="enum wgpu::api::render_pass::LoadOp">LoadOp</a></dt><dd>Operation to perform to the output attachment at the start of a render pass.</dd><dt><a class="enum" href="enum.StoreOp.html" title="enum wgpu::api::render_pass::StoreOp">StoreOp</a></dt><dd>Operation to perform to the output attachment at the end of a render pass.</dd></dl></section></div></main></body></html>

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