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@@ -165,6 +165,7 @@ By @cwfitzgerald in [#8162](https://github.com/gfx-rs/wgpu/pull/8162).
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- Added mesh shader support to `wgpu`, with examples. Requires passthrough. By @SupaMaggie70Incorporated in [#7345](https://github.com/gfx-rs/wgpu/pull/7345).
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- Added support for external textures based on WebGPU's [`GPUExternalTexture`](https://www.w3.org/TR/webgpu/#gpuexternaltexture). These allow shaders to transparently operate on potentially multiplanar source texture data in either RGB or YCbCr formats via WGSL's `texture_external` type. This is gated behind the `Features::EXTERNAL_TEXTURE` feature, which is currently only supported on DX12. By @jamienicol in [#4386](https://github.com/gfx-rs/wgpu/issues/4386).
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-`wgpu::Device::poll` can now specify a timeout via `wgpu::PollType::WaitWithTimeout`/`wgpu::PollType::WaitForSubmissionIndexWithTimeout`. By @wumpf in [#8282](https://github.com/gfx-rs/wgpu/pull/8282)
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#### naga
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@@ -194,6 +195,7 @@ By @cwfitzgerald in [#8162](https://github.com/gfx-rs/wgpu/pull/8162).
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- Require new `F16_IN_F32` downlevel flag for `quantizeToF16`, `pack2x16float`, and `unpack2x16float` in WGSL input. By @aleiserson in [#8130](https://github.com/gfx-rs/wgpu/pull/8130).
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- The error message for non-copyable depth/stencil formats no longer mentions the aspect when it is not relevant. By @reima in [#8156](https://github.com/gfx-rs/wgpu/pull/8156).
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- Track the initialization status of buffer memory correctly when `copy_texture_to_buffer` skips over padding space between rows or layers, or when the start/end of a texture-buffer transfer is not 4B aligned. By @andyleiserson in [#8099](https://github.com/gfx-rs/wgpu/pull/8099).
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-`wgpu::PollType::Wait`/`wgpu::PollType::WaitForSubmissionIndex` will no longer timeout after 60 seconds, but instead wait indefinitely or (depending on backend implementation) until an error is encountered. Use `wgpu::PollType::WaitWithTimeout`/`wgpu::PollType::WaitForSubmissionIndexWithTimeout` if you need a timeout. By @wumpf in [#8282](https://github.com/gfx-rs/wgpu/pull/8282)
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