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[naga] Apply module compaction to GLSL tests. (#7186)
1 parent 7e42040 commit 5dad2c4

27 files changed

+1299
-1301
lines changed

naga/tests/out/wgsl/210-bevy-2d-shader.frag.wgsl

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -14,17 +14,17 @@ var<uniform> global: ColorMaterial_color;
1414
fn main_1() {
1515
var color: vec4<f32>;
1616

17-
let _e4 = global.Color;
18-
color = _e4;
19-
let _e6 = color;
20-
o_Target = _e6;
17+
let _e3 = global.Color;
18+
color = _e3;
19+
let _e5 = color;
20+
o_Target = _e5;
2121
return;
2222
}
2323

2424
@fragment
2525
fn main(@location(0) v_Uv: vec2<f32>) -> FragmentOutput {
2626
v_Uv_1 = v_Uv;
2727
main_1();
28-
let _e9 = o_Target;
29-
return FragmentOutput(_e9);
28+
let _e3 = o_Target;
29+
return FragmentOutput(_e3);
3030
}

naga/tests/out/wgsl/210-bevy-2d-shader.vert.wgsl

Lines changed: 12 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -30,15 +30,15 @@ var<private> gl_Position: vec4<f32>;
3030
fn main_1() {
3131
var position: vec3<f32>;
3232

33-
let _e10 = Vertex_Uv_1;
34-
v_Uv = _e10;
35-
let _e11 = Vertex_Position_1;
36-
let _e12 = global_2.size;
37-
position = (_e11 * vec3<f32>(_e12.x, _e12.y, 1f));
38-
let _e20 = global.ViewProj;
39-
let _e21 = global_1.Model;
40-
let _e23 = position;
41-
gl_Position = ((_e20 * _e21) * vec4<f32>(_e23.x, _e23.y, _e23.z, 1f));
33+
let _e9 = Vertex_Uv_1;
34+
v_Uv = _e9;
35+
let _e10 = Vertex_Position_1;
36+
let _e11 = global_2.size;
37+
position = (_e10 * vec3<f32>(_e11.x, _e11.y, 1f));
38+
let _e19 = global.ViewProj;
39+
let _e20 = global_1.Model;
40+
let _e22 = position;
41+
gl_Position = ((_e19 * _e20) * vec4<f32>(_e22.x, _e22.y, _e22.z, 1f));
4242
return;
4343
}
4444

@@ -48,7 +48,7 @@ fn main(@location(0) Vertex_Position: vec3<f32>, @location(1) Vertex_Normal: vec
4848
Vertex_Normal_1 = Vertex_Normal;
4949
Vertex_Uv_1 = Vertex_Uv;
5050
main_1();
51-
let _e21 = v_Uv;
52-
let _e23 = gl_Position;
53-
return VertexOutput(_e21, _e23);
51+
let _e7 = v_Uv;
52+
let _e9 = gl_Position;
53+
return VertexOutput(_e7, _e9);
5454
}

naga/tests/out/wgsl/210-bevy-shader.vert.wgsl

Lines changed: 15 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -30,16 +30,16 @@ fn main_1() {
3030
let _e11 = Vertex_Normal_1;
3131
v_Normal = (_e10 * vec4<f32>(_e11.x, _e11.y, _e11.z, 1f)).xyz;
3232
let _e19 = global_1.Model;
33-
let _e29 = Vertex_Normal_1;
34-
v_Normal = (mat3x3<f32>(_e19[0].xyz, _e19[1].xyz, _e19[2].xyz) * _e29);
35-
let _e31 = global_1.Model;
36-
let _e32 = Vertex_Position_1;
37-
v_Position = (_e31 * vec4<f32>(_e32.x, _e32.y, _e32.z, 1f)).xyz;
38-
let _e40 = Vertex_Uv_1;
39-
v_Uv = _e40;
40-
let _e42 = global.ViewProj;
41-
let _e43 = v_Position;
42-
gl_Position = (_e42 * vec4<f32>(_e43.x, _e43.y, _e43.z, 1f));
33+
let _e27 = Vertex_Normal_1;
34+
v_Normal = (mat3x3<f32>(_e19[0].xyz, _e19[1].xyz, _e19[2].xyz) * _e27);
35+
let _e29 = global_1.Model;
36+
let _e30 = Vertex_Position_1;
37+
v_Position = (_e29 * vec4<f32>(_e30.x, _e30.y, _e30.z, 1f)).xyz;
38+
let _e38 = Vertex_Uv_1;
39+
v_Uv = _e38;
40+
let _e40 = global.ViewProj;
41+
let _e41 = v_Position;
42+
gl_Position = (_e40 * vec4<f32>(_e41.x, _e41.y, _e41.z, 1f));
4343
return;
4444
}
4545

@@ -49,9 +49,9 @@ fn main(@location(0) Vertex_Position: vec3<f32>, @location(1) Vertex_Normal: vec
4949
Vertex_Normal_1 = Vertex_Normal;
5050
Vertex_Uv_1 = Vertex_Uv;
5151
main_1();
52-
let _e23 = v_Position;
53-
let _e25 = v_Normal;
54-
let _e27 = v_Uv;
55-
let _e29 = gl_Position;
56-
return VertexOutput(_e23, _e25, _e27, _e29);
52+
let _e7 = v_Position;
53+
let _e9 = v_Normal;
54+
let _e11 = v_Uv;
55+
let _e13 = gl_Position;
56+
return VertexOutput(_e7, _e9, _e11, _e13);
5757
}

naga/tests/out/wgsl/246-collatz.comp.wgsl

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -12,30 +12,30 @@ fn collatz_iterations(n: u32) -> u32 {
1212

1313
n_1 = n;
1414
loop {
15-
let _e7 = n_1;
16-
if !((_e7 != 1u)) {
15+
let _e4 = n_1;
16+
if !((_e4 != 1u)) {
1717
break;
1818
}
1919
{
20-
let _e12 = n_1;
21-
let _e14 = f32(_e12);
22-
if ((_e14 - (floor((_e14 / 2f)) * 2f)) == 0f) {
20+
let _e8 = n_1;
21+
let _e9 = f32(_e8);
22+
if ((_e9 - (floor((_e9 / 2f)) * 2f)) == 0f) {
2323
{
24-
let _e23 = n_1;
25-
n_1 = (_e23 / 2u);
24+
let _e17 = n_1;
25+
n_1 = (_e17 / 2u);
2626
}
2727
} else {
2828
{
29-
let _e28 = n_1;
30-
n_1 = ((3u * _e28) + 1u);
29+
let _e20 = n_1;
30+
n_1 = ((3u * _e20) + 1u);
3131
}
3232
}
33-
let _e34 = i;
34-
i = (_e34 + 1u);
33+
let _e25 = i;
34+
i = (_e25 + 1u);
3535
}
3636
}
37-
let _e37 = i;
38-
return _e37;
37+
let _e28 = i;
38+
return _e28;
3939
}
4040

4141
fn main_1() {

naga/tests/out/wgsl/800-out-of-bounds-panic.vert.wgsl

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -37,7 +37,7 @@ fn main(@location(0) position: vec2<f32>, @location(1) color: vec4<f32>) -> Vert
3737
position_1 = position;
3838
color_1 = color;
3939
main_1();
40-
let _e15 = frag_color;
41-
let _e17 = gl_Position;
42-
return VertexOutput(_e15, _e17);
40+
let _e5 = frag_color;
41+
let _e7 = gl_Position;
42+
return VertexOutput(_e5, _e7);
4343
}

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