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renovate[bot]Wumpf
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chore(deps): update crate-ci/typos action to v1.37.3 (#8306)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com> Co-authored-by: Andreas Reich <[email protected]>
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.github/workflows/ci.yml

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@@ -691,7 +691,7 @@ jobs:
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run: taplo format --check --diff
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- name: Check for typos
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uses: crate-ci/typos@v1.36.3
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uses: crate-ci/typos@v1.37.3
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check-cts-runner:
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# runtime is normally 2 minutes

CHANGELOG.md

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@@ -3944,7 +3944,7 @@ DeviceDescriptor {
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- Explicitly set Vulkan debug message types instead of !empty() by @victorvde in [#2321](https://github.com/gfx-rs/wgpu/pull/2321)
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- Use stencil read/write masks by @kvark in [#2382](https://github.com/gfx-rs/wgpu/pull/2382)
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- Vulkan: correctly set INDEPENDENT_BLEND,make runable on Android 8.x by @jinleili in [#2498](https://github.com/gfx-rs/wgpu/pull/2498)
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- Vulkan: correctly set INDEPENDENT_BLEND,make runnable on Android 8.x by @jinleili in [#2498](https://github.com/gfx-rs/wgpu/pull/2498)
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- Fix ASTC format mapping by @kvark in [#2476](https://github.com/gfx-rs/wgpu/pull/2476)
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- Support flipped Y on VK 1.1 devices by @cwfitzgerald in [#2512](https://github.com/gfx-rs/wgpu/pull/2512)
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- Fixed builtin(primitive_index) for vulkan backend by @kwillemsen in [#2716](https://github.com/gfx-rs/wgpu/pull/2716)

wgpu-core/src/pipeline_cache.rs

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@@ -130,7 +130,7 @@ const ABI: u32 = size_of::<*const ()>() as u32;
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///
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/// Note that wgpu does not protect against malicious writes to e.g. a file used
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/// to store a pipeline cache.
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/// That is the resonsibility of the end application, such as by using a
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/// That is the responsibility of the end application, such as by using a
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/// private space.
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const HASH_SPACE_VALUE: u64 = 0xFEDCBA9_876543210;
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wgpu-hal/src/dx12/command.rs

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@@ -920,7 +920,7 @@ impl crate::CommandEncoder for super::CommandEncoder {
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Flags: Direct3D12::D3D12_RESOURCE_BARRIER_FLAG_NONE,
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Anonymous: Direct3D12::D3D12_RESOURCE_BARRIER_0 {
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// Note: this assumes `D3D12_RESOURCE_STATE_RENDER_TARGET`.
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// If it's not the case, we can include the `TextureUses` in `PassResove`.
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// If it's not the case, we can include the `TextureUses` in `PassResolve`.
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Transition: mem::ManuallyDrop::new(
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Direct3D12::D3D12_RESOURCE_TRANSITION_BARRIER {
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pResource: unsafe { borrow_interface_temporarily(&resolve.src.0) },

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