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It stems from the gles3 spec, which webgl2 builds off of. https://registry.khronos.org/OpenGL/specs/es/3.0/es_spec_3.0.pdf |
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When ask for a texture size larger than 2048 I get
Device::create_texture
error. Just want to check if this is a known limit? Did a repo search but couldn't find where it's defined. And iiuc most browsers support 4096?Beta Was this translation helpful? Give feedback.
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