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The idea behind this error is that the WebGL backend requires uniform buffers to be 16-byte aligned. To support WebGL, you'll need to add padding somewhere in the uniform buffer (e.g., probably at the end).

Your vertex buffer layouts should be fine.

A better error message is being worked on in #3099

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@kpreid
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kpreid Oct 16, 2022
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Answer selected by spencerkohan
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