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Hi @zzwxh! 👋 At this framerate, the difference between 500fps and 1000fps probably isn't meaningful, because it's sensitive to very small differences between both examples.

There are lots of things that could contribute to this difference, for example:

  • Overhead of wgpu: wgpu has some amount of non-zero overhead for some things like resource tracking, but for most use cases (e.g., realistic scenes) this shouldn't be significant. In other words, even if the overhead increases the frame time of one triangle being rendered like this example, we'd generally expect this overhead to be minimal compared to a real application that has implements its own resource tracking anyway (e.g., an applicat…

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