Surface::get_current_texture
is really slow
#3130
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I made a bunnymark program last night. It seems like a lot of my performance is going to the |
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This is basically because you're gpu bound. When the gpu gets too far behind the cpu, the driver will start "holding the cpu back" by means of get_next_texture. |
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This is basically because you're gpu bound. When the gpu gets too far behind the cpu, the driver will start "holding the cpu back" by means of get_next_texture.