buffer object leaking memory #5918
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The destruction is currently deferred to |
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I filed #6053. |
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I have a program that is leaking memory.
It seems to be related to the fact that I'm creating a buffer every frame.
As far as I understand wgpu objects should free their resources on drop.
Am I correct that this shouldn't leak memory? Or am I missing something?
I've written the simplest program I could that still exhibits the behavior:
I'm on windows 10
The backend that gets selected is Vulkan
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