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typo
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webgl/lessons/ja/webgl-3d-textures.md

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@@ -52,7 +52,7 @@ WebGLでテクスチャを使用するにはどうすればよいだろう。
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// テクスチャ座標の書き込み先となる、シェーダーのattributeのロケーションを得る。
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var positionLocation = gl.getAttribLocation(program, "a_position");
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*var texcoordLocation = gl.getAttribLocation(program, "a_texcoords");
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*var texcoordLocation = gl.getAttribLocation(program, "a_texcoord");
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webgl/lessons/ko/webgl-3d-textures.md

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@@ -48,7 +48,7 @@ WebGL에서 어떻게 텍스처를 적용할까요?
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// 정점 데이터가 어디로 가야하는지 탐색
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var positionLocation = gl.getAttribLocation(program, "a_position");
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*var texcoordLocation = gl.getAttribLocation(program, "a_texcoords");
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*var texcoordLocation = gl.getAttribLocation(program, "a_texcoord");
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webgl/lessons/ru/webgl-3d-textures.md

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@@ -52,7 +52,7 @@ TOC: WebGL 3D - Текстуры
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// получаем ссылку на данные вершины
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var positionLocation = gl.getAttribLocation(program, "a_position");
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*var texcoordLocation = gl.getAttribLocation(program, "a_texcoords");
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*var texcoordLocation = gl.getAttribLocation(program, "a_texcoord");
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webgl/lessons/webgl-3d-textures.md

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@@ -53,7 +53,7 @@ We need to setup the texture coordinates
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// look up where the vertex data needs to go.
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var positionLocation = gl.getAttribLocation(program, "a_position");
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*var texcoordLocation = gl.getAttribLocation(program, "a_texcoords");
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*var texcoordLocation = gl.getAttribLocation(program, "a_texcoord");
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webgl/lessons/zh_cn/webgl-3d-textures.md

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@@ -47,7 +47,7 @@ TOC: WebGL 三维纹理
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// 找到顶点坐标中的属性
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var positionLocation = gl.getAttribLocation(program, "a_position");
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*var texcoordLocation = gl.getAttribLocation(program, "a_texcoords");
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*var texcoordLocation = gl.getAttribLocation(program, "a_texcoord");
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