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webgl/lessons/webgl-qna-how-to-render-large-scale-images-like-32000x32000.md

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## Question:
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I want to get a snapshot of my webgl canvas and I want a high resolution capture so I increased my canvas size. This automatically changes `gl.draingBufferWidth` and `gl.draingBufferWidth`. I then set viewport and then render the scene.
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I want to get a snapshot of my webgl canvas and I want a high resolution capture so I increased my canvas size. This automatically changes `gl.drawingBufferWidth` and `gl.drawingBufferWidth`. I then set viewport and then render the scene.
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My code works correctly in low resolution (under 4000*4000) but in higher resolutions there are many problems.
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