We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent 4f3e957 commit e962bc8Copy full SHA for e962bc8
webgl/lessons/webgl-fundamentals.md
@@ -412,7 +412,7 @@ already in clip space there is no work to do. *If you want 3D it's up to you
412
to supply shaders that convert from 3D to clip space because WebGL is only
413
a rasterization API*.
414
415
-You might be wondering why does the triangle start in the middle and goes towards the top right.
+You might be wondering why does the triangle start in the middle and go towards the top right.
416
Clip space in `x` goes from -1 to +1. That means 0 is in the center and positive values will
417
be to the right of that.
418
0 commit comments