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Update webgl-fundamentals.md
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webgl/lessons/webgl-fundamentals.md

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@@ -412,7 +412,7 @@ already in clip space there is no work to do. *If you want 3D it's up to you
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to supply shaders that convert from 3D to clip space because WebGL is only
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a rasterization API*.
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You might be wondering why does the triangle start in the middle and goes towards the top right.
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You might be wondering why does the triangle start in the middle and go towards the top right.
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Clip space in `x` goes from -1 to +1. That means 0 is in the center and positive values will
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be to the right of that.
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