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subgroup 64 version with subgroup add. 15% faster
scalable version tested for subgroup sizes 16-128
1 parent de50973 commit 0aa5fd0

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+15
-15
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1 file changed

+15
-15
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ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q6_k.comp

Lines changed: 15 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -4,9 +4,11 @@
44

55
#include "mul_mat_vec_base.comp"
66

7-
layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
7+
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
88

9-
shared FLOAT_TYPE tmp[32];
9+
layout (constant_id = 0) const uint SUBGROUP_SIZE = 32;
10+
11+
shared FLOAT_TYPE tmp[SUBGROUP_SIZE];
1012

1113
void main() {
1214
const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z;
@@ -21,21 +23,19 @@ void main() {
2123
const uint num_blocks_per_row = p.ncols / QUANT_K;
2224
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
2325

24-
const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16
25-
const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1
26+
uint it_size = gl_WorkGroupSize.x/16;
27+
28+
const uint tid = gl_LocalInvocationID.x;
29+
const uint itid = tid/it_size; // 0...16
30+
const uint ix = tid%it_size;
2631

27-
const uint step = 16/K_QUANTS_PER_ITERATION; // 16 or 8
32+
const uint step = 8;
2833

29-
const uint v_im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
30-
const uint v_in = tid - step*v_im; // 0...15 or 0...7
34+
const uint v_im = itid/step; // 0 or 1. 0 computes 0..., 1 computes 128...
35+
const uint v_in = itid - step*v_im; // 0...15 or 0...7
3136

32-
#if K_QUANTS_PER_ITERATION == 1
33-
const uint l0 = v_in; // 0...15
34-
const uint is = 0;
35-
#else
3637
const uint l0 = 4 * v_in; // 0, 4, 8, ..., 28
3738
const uint is = v_in / 4;
38-
#endif
3939

4040
const uint ql_offset = 64*v_im + l0;
4141
const uint qh_offset = 32*v_im + l0;
@@ -44,7 +44,7 @@ void main() {
4444

4545
FLOAT_TYPE temp = FLOAT_TYPE(0.0); // partial sum for thread in warp
4646

47-
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) {
47+
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += it_size) {
4848
const uint y_idx = i * QUANT_K + y_offset;
4949

5050
const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d);
@@ -95,10 +95,10 @@ void main() {
9595
}
9696

9797
tmp[gl_LocalInvocationID.x] = temp;
98-
9998
// sum up partial sums and write back result
99+
100100
barrier();
101-
[[unroll]] for (uint s = 16; s > 0; s >>= 1) {
101+
[[unroll]] for (uint s = gl_WorkGroupSize.x/2; s > 0; s >>= 1) {
102102
if (tid < s) {
103103
tmp[tid] += tmp[tid + s];
104104
}

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