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remove unneeded s offset
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ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_q2_k.comp

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@@ -25,7 +25,6 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
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const uint l0 = 2*v_in; // 0...15
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const uint q_offset = 32*v_im + l0;
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const uint s_offset = 8*v_im;
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const uint y_offset = 128*v_im + l0;
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FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];

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