@@ -364,11 +364,11 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
364364    };
365365
366366    //  Shaders with f16 B_TYPE
367-     string_to_spv (shader_name + " _f32_f16" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" f16" " DATA_A_F32" " 1" " B_TYPE" " float16_t" " D_TYPE" " float" 
368-     string_to_spv (shader_name + " _f32_f16_aligned" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" f16" " DATA_A_F32" " 1" " LOAD_VEC_A" " LOAD_VEC_B" " B_TYPE" " D_TYPE" " float" " ALIGNED" " 1" 
367+     string_to_spv (shader_name + " _f32_f16"          source_name, merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" f16" " DATA_A_F32" " 1"                                                      {" B_TYPE" " float16_t"                                            {" D_TYPE" " float" 
368+     string_to_spv (shader_name + " _f32_f16_aligned" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" f16" " DATA_A_F32" " 1" " LOAD_VEC_A" " LOAD_VEC_B" " B_TYPE" " B_TYPE32 " , aligned_b_type_f32}, { " D_TYPE" " float" " ALIGNED" " 1" 
369369
370-     string_to_spv (shader_name + " _f16_aligned" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" f16" " DATA_A_F16" " 1" " LOAD_VEC_A" " LOAD_VEC_B" " B_TYPE" " D_TYPE" " float" " ALIGNED" " 1" 
371-     string_to_spv (shader_name + " _f16" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" f16" " DATA_A_F16" " 1" " B_TYPE" " float16_t" " D_TYPE" " float" 
370+     string_to_spv (shader_name + " _f16_aligned"      source_name, merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" f16" " DATA_A_F16" " 1" " LOAD_VEC_A" " LOAD_VEC_B" " B_TYPE" }, { " B_TYPE32 " , aligned_b_type_f32 }, {" D_TYPE" " float" " ALIGNED" " 1" 
371+     string_to_spv (shader_name + " _f16"              source_name, merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" f16" " DATA_A_F16" " 1"                                                      {" B_TYPE" " float16_t"                                            {" D_TYPE" " float" 
372372
373373    //  bf16
374374    {
@@ -384,8 +384,8 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
384384        if  (!(coopmat || coopmat2))
385385#endif 
386386        {
387-             string_to_spv (shader_name + " _bf16_aligned" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" bf16" " TO_FLOAT_TYPE" " DATA_A_BF16" " 1" " LOAD_VEC_A" " LOAD_VEC_B" " 4" " B_TYPE" " bfloat16_t" " u16vec4" " D_TYPE" " float" " B_IS_FLOAT" " 1" " ALIGNED" " 1" 
388-             string_to_spv (shader_name + " _bf16" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" bf16" " TO_FLOAT_TYPE" " DATA_A_BF16" " 1" " LOAD_VEC_A" " B_TYPE" " bfloat16_t" " uint16_t"    {" D_TYPE" " float" " B_IS_FLOAT" " 1" 
387+             string_to_spv (shader_name + " _bf16_aligned" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" bf16" " TO_FLOAT_TYPE" " DATA_A_BF16" " 1" " LOAD_VEC_A" " LOAD_VEC_B" " 4" " B_TYPE" " bfloat16_t" " u16vec4" " B_TYPE32 " ,  " vec4 " }, { " D_TYPE" " float" " B_IS_FLOAT" ,  " 1 " }, { " DATA_B_BF16 " " 1" " ALIGNED" " 1" 
388+             string_to_spv (shader_name + " _bf16" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (" bf16" " TO_FLOAT_TYPE" " DATA_A_BF16" " 1" " LOAD_VEC_A" " B_TYPE" " bfloat16_t" " uint16_t" " D_TYPE" " float" " B_IS_FLOAT" ,  " 1 " }, { " DATA_B_BF16 " " 1" 
389389        }
390390    }
391391
@@ -408,13 +408,13 @@ void matmul_shaders(bool fp16, MatMulIdType matmul_id_type, bool coopmat, bool c
408408
409409        //  don't generate f32 variants for coopmat2
410410        if  (!coopmat2) {
411-             string_to_spv (shader_name + " _" " _f32" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (tname)}, {data_a_key, " 1" " LOAD_VEC_A" " B_TYPE" " float" " D_TYPE" " float" 
412-             string_to_spv (shader_name + " _" " _f32_aligned" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (tname)}, {data_a_key, " 1" " LOAD_VEC_A" " LOAD_VEC_B" " B_TYPE" " D_TYPE" " float" " ALIGNED" " 1" 
411+             string_to_spv (shader_name + " _" " _f32" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (tname)}, {data_a_key, " 1" " LOAD_VEC_A" " B_TYPE" " float"                                    {" D_TYPE" " float" 
412+             string_to_spv (shader_name + " _" " _f32_aligned" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (tname)}, {data_a_key, " 1" " LOAD_VEC_A" " LOAD_VEC_B" " B_TYPE" " B_TYPE32 " , aligned_b_type_f32}, { " D_TYPE" " float" " ALIGNED" " 1" 
413413        }
414414
415415        if  (tname != " f16" " f32" 
416-             string_to_spv (shader_name + " _" " _f16" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (tname)}, {data_a_key, " 1" " LOAD_VEC_A" " B_TYPE" " float16_t" " D_TYPE" " float" 
417-             string_to_spv (shader_name + " _" " _f16_aligned" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (tname)}, {data_a_key, " 1" " LOAD_VEC_A" " LOAD_VEC_B" " B_TYPE" " D_TYPE" " float" " ALIGNED" " 1" 
416+             string_to_spv (shader_name + " _" " _f16" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (tname)}, {data_a_key, " 1" " LOAD_VEC_A" " B_TYPE" " float16_t"                                    {" D_TYPE" " float" 
417+             string_to_spv (shader_name + " _" " _f16_aligned" merge_maps (base_dict, {{" FLOAT_TYPE" FLOAT_TYPE (tname)}, {data_a_key, " 1" " LOAD_VEC_A" " LOAD_VEC_B" " B_TYPE" " B_TYPE32 " , aligned_b_type_f32}, { " D_TYPE" " float" " ALIGNED" " 1" 
418418        }
419419
420420#if  defined(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
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