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Vulkan: fix incorrect indentation in conv_transpose_2d shader
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ggml/src/ggml-vulkan/vulkan-shaders/conv_transpose_2d_mm.comp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -227,7 +227,7 @@ void main() {
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uint32_t B_ly = r_offset + Ar;
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uint32_t B_lx = Ac;
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uint32_t K_idx = B_idx_K * BS_K + B_ly; /* Global K_idx (row index of A)*/
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float val;
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float val;
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if (K_idx >= K || CRS_idx_a >= CRS) {
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val = 0.0;
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} else {

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