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4 changes: 4 additions & 0 deletions ggml/src/ggml-vulkan/ggml-vulkan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1082,6 +1082,7 @@ struct vk_op_soft_max_push_constants {

struct vk_op_argsort_push_constants {
uint32_t ncols;
uint32_t nrows;
int32_t order;
};

Expand Down Expand Up @@ -8708,6 +8709,7 @@ static void ggml_vk_op_f32(ggml_backend_vk_context * ctx, vk_context& subctx, co
break;
case GGML_OP_ARGSORT:
elements = { (uint32_t)ne00, (uint32_t)ggml_nrows(src0), 1 };
elements[1] = std::min(elements[1], ctx->device->properties.limits.maxComputeWorkGroupCount[1]);
break;
case GGML_OP_IM2COL:
{
Expand Down Expand Up @@ -9954,9 +9956,11 @@ static void ggml_vk_argsort(ggml_backend_vk_context * ctx, vk_context& subctx, c
int32_t * op_params = (int32_t *)dst->op_params;

uint32_t ncols = src0->ne[0];
uint32_t nrows = ggml_nrows(src0);

ggml_vk_op_f32<vk_op_argsort_push_constants>(ctx, subctx, src0, nullptr, nullptr, nullptr, dst, GGML_OP_ARGSORT, {
ncols,
nrows,
op_params[0],
}, dryrun);
}
Expand Down
16 changes: 12 additions & 4 deletions ggml/src/ggml-vulkan/vulkan-shaders/argsort.comp
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ layout (binding = 1) buffer D {int data_d[];};

layout (push_constant) uniform parameter {
uint ncols;
uint nrows;
uint order;
} p;

Expand All @@ -26,10 +27,9 @@ void swap(uint idx0, uint idx1) {
dst_row[idx1] = tmp;
}

void argsort(bool needs_bounds_check) {
void argsort(bool needs_bounds_check, const uint row) {
// bitonic sort
const int col = int(gl_LocalInvocationID.x);
const uint row = gl_WorkGroupID.y;

const uint row_offset = row * p.ncols;

Expand Down Expand Up @@ -72,8 +72,16 @@ void argsort(bool needs_bounds_check) {

void main() {
if (p.ncols == BLOCK_SIZE) {
argsort(false);
uint row = gl_WorkGroupID.y;
while (row < p.nrows) {
argsort(false, row);
row += gl_WorkGroupSize.y * gl_NumWorkGroups.y;
}
} else {
argsort(true);
uint row = gl_WorkGroupID.y;
while (row < p.nrows) {
argsort(true, row);
row += gl_WorkGroupSize.y * gl_NumWorkGroups.y;
}
}
}
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