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index.js
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executable file
·63 lines (55 loc) · 1.85 KB
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var electron = require('electron')
var { app, BrowserWindow } = electron
// Report crashes to our server.
// crashReporter.start({
// productName: 'PelisTime',
// companyName: 'PelisTime inc.'
// })
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the javascript object is GCed.
let mainWindow
// Quit when all windows are closed.
app.on('window-all-closed', function() {
// if (process.platform != 'darwin')
app.quit()
})
function createWindow() {
var electronScreen = electron.screen
var size = electronScreen.getPrimaryDisplay().workAreaSize
var minWidth = size.width / 1.5
var minHeight = size.height / 1.13
// Create the browser window.
mainWindow = new BrowserWindow({
width : size.width,
height : size.height,
minWidth : Math.round(minWidth),
minHeight: Math.round(minHeight),
center : true,
icon : './logo/logo.png'
})
if (process.env.DEBUG) {
mainWindow.loadURL('file://' + __dirname + '/dev-index.html')
} else {
mainWindow.loadURL('file://' + __dirname + '/index.html')
}
if (process.env.NODE_ENV === 'development') {
mainWindow.webContents.openDevTools()
}
// Emitted when the window is closed.
mainWindow.on('closed', function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has done everything
// initialization and ready for creating browser windows.
app.on('ready', createWindow)
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})