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README.md

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@@ -192,7 +192,7 @@ Below is the list of major folders which exists in this repository or which are
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│ └── Shaders # shaders used in UModel's renderer
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├── Viewers # viewers for different object types
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├── build.sh # main build script
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├── common.project # main project file, reused vetween different sub-projects
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├── common.project # main project file, reused between different sub-projects
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├── t.bat # Windows CMD caller for test.sh
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└── test.sh # internal script used for testing
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```

Tools/CompatTable/table.ini

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@@ -89,7 +89,7 @@ Vostok Games
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http://store.steampowered.com/app/819500/Fear_The_Wolves/
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[Fortnite]
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Y Y Y Y UE4.22
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Y Y Y Y UE4.23
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Epic Games
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http://en.wikipedia.org/wiki/Fortnite
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https://www.gildor.org/smf/index.php/topic,3317.0.html
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https://www.gildor.org/smf/index.php/topic,6484.0.html
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[Deliver Us The Moon: Fortuna]
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Y Y Y Y UE4.16
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Y Y Y Y UE4.22
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KeokeN Interactive
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http://store.steampowered.com/app/428660/Deliver_Us_The_Moon_Fortuna/
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https://www.gildor.org/smf/index.php/topic,6385.0.html

Unreal/UnMaterial3.h

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@@ -527,7 +527,6 @@ class UTextureCube3 : public UTexture3
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skip_rest_quiet:
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DROP_REMAINING_DATA(Ar);
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}
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}
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#if RENDERING

Unreal/UnMesh4.cpp

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@@ -2711,6 +2711,7 @@ void UStaticMesh4::ConvertSourceModels()
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Lod.Vertices.Serialize2<FMorphTargetDelta::Serialize4>(Ar);
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Ar << Lod.NumBaseMeshVerts;
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DBG_SKEL("MorphLod: %d verts, MeshVerts = %d\n", Lod.Vertices.Num(), Lod.NumBaseMeshVerts);
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if (FEditorObjectVersion::Get(Ar) >= FEditorObjectVersion::AddedMorphTargetSectionIndices)
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{

test.sh

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# all following functions are called as "--func" argument
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# example: test.sh --ut2 HumanMaleA
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function cmdline()
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{
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run @Docs/cmdline.cfg
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}
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function gui()
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{
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run $*

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