| 3D Tetris (U) |
Hangs on instructions screen |
| affine_demo_1 |
✓ |
| affine_demo_2 |
✓ |
| Blox V1.0 by KR155E (PD) |
Too fast, some missing graphics? |
| Blox V1.1 by KR155E (PD) |
✓ (VSU) |
| Bound High! (JU) |
Glitchy game screens. Execution goes wrong for demo mode and when dying in game |
| Croach, The (PD) |
Nothing happens (waiting for drawing status to change while drawing is disabled?) |
| Etch-A-Sketch by Pat Daderko (PD) |
✓ |
| Framebuffer Drawing Demo by Pat Daderko (PD) |
Strange band at the top |
| Galactic Pinball (JU) |
Sound timings? |
| GLOW Demo by KR155E (PD) [a1] |
✓ |
| GLOW Demo by KR155E (PD) |
✓ |
| Golf (U) |
Bitstring |
| Hello, World! Demo V1.0 by Amos Bieler (PD) |
Displays dead data from fb (waiting for display not ready?) |
| Hello, World! Demo V1.1 by Amos Bieler (PD) |
Displays dead data from fb (waiting for display not ready?) |
| Insmouse No Yakata (J) / Insane Mouse Mansion (J) |
Password screen does not display correctly, bubbles are not working properly |
| Jack Bros (J) |
Glitchy/non functional instructions screen (VSU) |
| Jack Bros (U) |
Glitchy/non functional instructions screen (VSU) |
| Mario Clash (JU) |
No character in game? |
| Mario Flying Demo by Frostgiant (PD) |
✓ (Seems to use uninitialized memory as a "black" char) |
| Mario's Tennis (JU) [a1] |
no sound? |
| Matrix, The by Cooler (PD) |
Glitchy, way too fast |
| Nester's Funky Bowling (U) [a1] |
Bitstring, Crashes when throwing the ball |
| OBJ Pointer Demo by Dan Bergman (PD) |
✓ |
| Panic Bomber (J) |
Sound does not work: wave index is never set. Writes in read-only memory. |
| Panic Bomber (U) |
Sound does not work: wave index is never set. Writes in read-only memory. |
| pong |
nothing happens (waiting for drawing status to change while drawing is disabled?) |
| Reality Boy Demo 1 (PD) |
✓ |
| Reality Boy Demo 2 (PD) |
Link |
| Red Alarm (J) |
Hangs |
| Red Alarm (U) |
Hangs |
| Scaling Demo by Parasyte (PD) |
✓ (Does not initialize window param memory properly, use -Djvb.ram.init=0) |
| SD Gundam Dimension War (J) |
Glitchy graphics/hangs |
| Simon by Pat Daderko (PD) |
✓ |
| Space Invaders: Virtual Collection (J) |
Glitchy graphics, seems to wait for interrupt |
| Space Squash (J) |
Hangs (VSU) |
| Super Fighter Demo by KR155E (PD) |
Displays dead data from fb (waiting for display not ready?) |
| Teleroboxer (JU) [T+Ger.4b_KR155E] |
✓ |
| Teleroboxer (JU) |
✓ |
| T&E Virtual Golf (J) |
Unimplemented bitstring cases |
| Tic Tac Toe by Pat Daderko (PD) |
Link |
| Tron VB by Pat Daderko (PD) |
Link |
| VB Rocks! Demo by KR155E (PD) |
Displays dead data from fb (waiting for display not ready?) |
| vb_test_2 |
✓ |
| VeeBee Cursor Demo by David Williamson (PD) |
Displays dead data from fb (waiting for display not ready?) |
| Vertical Force (J) |
Sound is wrong (VSU state doesn't seem to be set properly). |
| Vertical Force (U) |
Sound is wrong (VSU state doesn't seem to be set properly). |
| Virtual Bowling (J) |
VIP crash (oob read in bg/param ram) |
| Virtual Boy Wario Land (JU) |
Nothing happens after instruction & focus screen (timer issue?) |
| Virtual-E Cursor Demo (PD) [a1] |
Nothing happens (waiting for display not ready?) |
| Virtual-E Cursor Demo (PD) |
Bad rom? |
| Virtual Fishing (J) |
✓ |
| Virtual Lab (J) |
Falling pieces are not displayed |
| Virtual League Baseball (U) [a1] |
Controls are a bit strange, keeps on auto-pausing |
| Virtual League Baseball (U) |
illegal op? |
| Virtual Pong (PD) |
Nothing happens (waiting for drawing status to change while drawing is disabled?) |
| Virtual Pro Yakyuu '95 (J) |
Controls don't always seem to work in menus |
| V Tetris (J) |
Crashes if arrow-down is pressed during mode selection |
| Waterworld (U) |
Glitchy |