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StatMachine.cs
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200 lines (179 loc) · 4.36 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using UniRx;
using UnityEngine;
namespace RxDevKit.StateMachine
{
public class StateMachine<Enum>: IObservable<Enum>
{
private readonly List<State<Enum>> _queue = new List<State<Enum>>();
private AsyncMessageBroker _broker = new AsyncMessageBroker();
private bool _running = false;
private Enum _nextState;
//debug
private Enum _current;
//private List<Enum> _history = new List<Enum>();
public bool BlendMode = false;
private readonly Subject<Enum> _currentState = new Subject<Enum>();
private class State<Enum>
{
public Action Enter;
public Action Exit;
public Enum Estate;
public readonly CompositeDisposable Disposable = new CompositeDisposable();
public readonly BoolReactiveProperty HasEntered = new BoolReactiveProperty(false);
public readonly BoolReactiveProperty HasExited = new BoolReactiveProperty(false);
}
public void ChangeState(Enum targetState)
{
if (_running)
{
Debug.Log("StateMachine: <color=red>Cannot change state while transitioning</color>");
return;
}
_nextState = targetState;
var state = new State<Enum>();
state.Enter = () =>
{
_running = true;
_broker.PublishAsync(new Tuple<Enum,bool>(targetState,true)).Subscribe(_ =>
{
_running = false;
state.HasEntered.Value = true;
_currentState.OnNext(state.Estate);
_current = state.Estate;
//_history.Add(state.Estate);
}).AddTo(state.Disposable);
};
state.Exit = () =>
{
_running = true;
_broker.PublishAsync(new Tuple<Enum,bool>(targetState,false)).Subscribe(_ =>
{
_running = false;
state.HasExited.Value = true;
if(!BlendMode)Next();
}).AddTo(state.Disposable);
};
state.Estate = targetState;
_queue.Add(state);
Next();
}
private void OnCancel()
{
var state = new State<Enum>();
state.Exit = () =>
{
_running = true;
_broker.PublishAsync(new Tuple<Enum,bool>(_current,false)).Subscribe(_ =>
{
_running = false;
state.HasExited.Value = true;
if(!BlendMode)Next();
}).AddTo(state.Disposable);
};
state.Estate = _current;
state.HasEntered.Value = true;
_queue.Add(state);
}
private void Next()
{
if(_queue.Count == 0 || _running) return;
var targetState = _queue.First();
if (BlendMode)
{
//blend mode : enter -> (exit,enter) ->
if (targetState.HasEntered.Value == false)
{
targetState.Enter();
}
else
{
targetState.Exit();
var nextTargetState = _queue[1];
nextTargetState.Enter();
nextTargetState.HasEntered.Where(b => b)
.Subscribe(_ => _queue.RemoveAt(0));
}
}
else
{
//regular mode : enter -> exit -> enter ->
var disposable = new CompositeDisposable();
if (targetState.HasEntered.Value == false)
{
targetState.Enter();
if (!targetState.Estate.Equals(_nextState))
{
targetState.HasEntered
.Where(b => b)
.Subscribe(_=>Next()).AddTo(disposable);
}
}
else
{
if (_hasSubscribers)
{
targetState.Exit();
targetState.HasExited
.Where(b => b)
.Subscribe(_=>
{
_queue.RemoveAt(0);
disposable.Dispose();
}).AddTo(disposable);
}
else
{
_queue.RemoveAt(0);
targetState.Exit();
disposable.Dispose();
}
}
}
}
public void Cancel()
{
_queue.ForEach(x =>x.Disposable.Dispose());
_queue.Clear();
_running = false;
OnCancel();
}
private bool _hasSubscribers = false;
public IDisposable OnEnter(Enum where, Func<IObservable<Unit>> asyncMessageReceiver)
{
_hasSubscribers = true;
return _broker.Subscribe<Tuple<Enum, bool>>((sate) =>
{
if (sate.Item1.Equals(where) && sate.Item2)
{
return asyncMessageReceiver();
}
else
{
return Observable.ReturnUnit();
}
});
}
public IDisposable OnExit(Enum where, Func<IObservable<Unit>> asyncMessageReceiver)
{
_hasSubscribers = true;
return _broker.Subscribe<Tuple<Enum, bool>>((sate) =>
{
if (sate.Item1.Equals(where) && !sate.Item2)
{
return asyncMessageReceiver();
}
else
{
return Observable.ReturnUnit();
}
});
}
public IDisposable Subscribe(IObserver<Enum> observer)
{
return _currentState.Subscribe(observer);
}
}
}