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Git for Windows Build Agent
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Update 12 packages
mingw-w64-i686-crt-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-i686-headers-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-i686-libmangle-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-i686-libwinpthread-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-i686-tools-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-i686-winpthreads-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-x86_64-crt-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-x86_64-headers-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-x86_64-libmangle-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-x86_64-libwinpthread-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-x86_64-tools-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) mingw-w64-x86_64-winpthreads-git (12.0.0.r406.gc0313ec33-1 -> 12.0.0.r423.g8bcd5fc1a-1) Signed-off-by: Git for Windows Build Agent <[email protected]>
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mingw32/bin/gendef.exe

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mingw32/bin/genidl.exe

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mingw32/bin/genpeimg.exe

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mingw32/bin/libwinpthread-1.dll

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mingw32/bin/widl.exe

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mingw32/include/consoleapi.h

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/**
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* This file has no copyright assigned and is placed in the Public Domain.
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* This file is part of the mingw-w64 runtime package.
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* No warranty is given; refer to the file DISCLAIMER.PD within this package.
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*/
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#ifndef _APISETCONSOLE_
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#define _APISETCONSOLE_
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#include <_mingw_unicode.h>
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#include <apiset.h>
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#include <apisetcconv.h>
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#include <minwinbase.h>
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#include <minwindef.h>
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#include <wincontypes.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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WINBASEAPI WINBOOL WINAPI AllocConsole(void);
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#if (NTDDI_VERSION >= NTDDI_WIN11_GE)
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typedef enum ALLOC_CONSOLE_MODE {
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ALLOC_CONSOLE_MODE_DEFAULT = 0,
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ALLOC_CONSOLE_MODE_NEW_WINDOW = 1,
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ALLOC_CONSOLE_MODE_NO_WINDOW = 2
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} ALLOC_CONSOLE_MODE;
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typedef struct ALLOC_CONSOLE_OPTIONS {
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ALLOC_CONSOLE_MODE mode;
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WINBOOL useShowWindow;
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WORD showWindow;
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} ALLOC_CONSOLE_OPTIONS, *PALLOC_CONSOLE_OPTIONS;
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typedef enum ALLOC_CONSOLE_RESULT {
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ALLOC_CONSOLE_RESULT_NO_CONSOLE = 0,
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ALLOC_CONSOLE_RESULT_NEW_CONSOLE = 1,
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ALLOC_CONSOLE_RESULT_EXISTING_CONSOLE = 2
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} ALLOC_CONSOLE_RESULT, *PALLOC_CONSOLE_RESULT;
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WINBASEAPI HRESULT WINAPI AllocConsoleWithOptions(PALLOC_CONSOLE_OPTIONS options, PALLOC_CONSOLE_RESULT result);
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#endif /* NTDDI_VERSION >= NTDDI_WIN11_GE */
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WINBASEAPI WINBOOL WINAPI FreeConsole(void);
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#if (_WIN32_WINNT >= 0x0500)
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WINBASEAPI WINBOOL WINAPI AttachConsole(DWORD process_id);
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#define ATTACH_PARENT_PROCESS ((DWORD)-1)
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#endif /* _WIN32_WINNT >= 0x0500 */
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WINBASEAPI UINT WINAPI GetConsoleCP(void);
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WINBASEAPI UINT WINAPI GetConsoleOutputCP(void);
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#define ENABLE_PROCESSED_INPUT 0x0001
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#define ENABLE_LINE_INPUT 0x0002
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#define ENABLE_ECHO_INPUT 0x0004
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#define ENABLE_WINDOW_INPUT 0x0008
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#define ENABLE_MOUSE_INPUT 0x0010
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#define ENABLE_INSERT_MODE 0x0020
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#define ENABLE_QUICK_EDIT_MODE 0x0040
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#define ENABLE_EXTENDED_FLAGS 0x0080
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#define ENABLE_AUTO_POSITION 0x0100
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#define ENABLE_VIRTUAL_TERMINAL_INPUT 0x0200
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#define ENABLE_PROCESSED_OUTPUT 0x0001
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#define ENABLE_WRAP_AT_EOL_OUTPUT 0x0002
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#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004
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#define DISABLE_NEWLINE_AUTO_RETURN 0x0008
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#define ENABLE_LVB_GRID_WORLDWIDE 0x0010
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WINBASEAPI WINBOOL WINAPI GetConsoleMode(HANDLE console_handle, LPDWORD mode);
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WINBASEAPI WINBOOL WINAPI SetConsoleMode(HANDLE console_handle, DWORD mode);
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WINBASEAPI WINBOOL WINAPI GetNumberOfConsoleInputEvents(HANDLE console_input, LPDWORD number_of_events);
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WINBASEAPI WINBOOL WINAPI ReadConsoleInputA(HANDLE console_input, PINPUT_RECORD buffer, DWORD length, LPDWORD number_of_events_read);
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WINBASEAPI WINBOOL WINAPI ReadConsoleInputW(HANDLE console_input, PINPUT_RECORD buffer, DWORD length, LPDWORD number_of_events_read);
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#define ReadConsoleInput __MINGW_NAME_AW(ReadConsoleInput)
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WINBASEAPI WINBOOL WINAPI PeekConsoleInputA(HANDLE console_input, PINPUT_RECORD buffer, DWORD length, LPDWORD number_of_events_read);
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WINBASEAPI WINBOOL WINAPI PeekConsoleInputW(HANDLE console_input, PINPUT_RECORD buffer, DWORD length, LPDWORD number_of_events_read);
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#define PeekConsoleInput __MINGW_NAME_AW(PeekConsoleInput)
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typedef struct _CONSOLE_READCONSOLE_CONTROL {
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ULONG nLength;
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ULONG nInitialChars;
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ULONG dwCtrlWakeupMask;
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ULONG dwControlKeyState;
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} CONSOLE_READCONSOLE_CONTROL, *PCONSOLE_READCONSOLE_CONTROL;
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WINBASEAPI WINBOOL WINAPI ReadConsoleA(HANDLE console_input, LPVOID buffer, DWORD number_of_chars_to_read, LPDWORD number_of_chars_read, PCONSOLE_READCONSOLE_CONTROL input_control);
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WINBASEAPI WINBOOL WINAPI ReadConsoleW(HANDLE console_input, LPVOID buffer, DWORD number_of_chars_to_read, LPDWORD number_of_chars_read, PCONSOLE_READCONSOLE_CONTROL input_control);
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#define ReadConsole __MINGW_NAME_AW(ReadConsole)
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WINBASEAPI WINBOOL WINAPI WriteConsoleA(HANDLE console_output, const void *buffer, DWORD number_of_chars_to_write, LPDWORD number_of_chars_written, LPVOID reserved);
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WINBASEAPI WINBOOL WINAPI WriteConsoleW(HANDLE console_output, const void *buffer, DWORD number_of_chars_to_write, LPDWORD number_of_chars_written, LPVOID reserved);
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#define WriteConsole __MINGW_NAME_AW(WriteConsole)
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#define CTRL_C_EVENT 0
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#define CTRL_BREAK_EVENT 1
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#define CTRL_CLOSE_EVENT 2
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#define CTRL_LOGOFF_EVENT 5
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#define CTRL_SHUTDOWN_EVENT 6
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typedef WINBOOL (WINAPI *PHANDLER_ROUTINE)(DWORD ctrl_type);
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WINBASEAPI WINBOOL WINAPI SetConsoleCtrlHandler(PHANDLER_ROUTINE handler_routine, WINBOOL add);
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#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#if (NTDDI_VERSION >= NTDDI_WIN10_RS5)
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#define PSEUDOCONSOLE_INHERIT_CURSOR (0x1)
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WINBASEAPI HRESULT WINAPI CreatePseudoConsole(COORD size, HANDLE input, HANDLE output, DWORD flags, HPCON *pc);
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WINBASEAPI HRESULT WINAPI ResizePseudoConsole(HPCON pc, COORD size);
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WINBASEAPI void WINAPI ClosePseudoConsole(HPCON pc);
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#endif
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#if (NTDDI_VERSION >= NTDDI_WIN11_GE)
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WINBASEAPI HRESULT WINAPI ReleasePseudoConsole(HPCON pc);
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#endif
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#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
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#ifdef __cplusplus
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}
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#endif
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#endif /* _APISETCONSOLE_ */

mingw32/include/consoleapi2.h

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/**
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* This file has no copyright assigned and is placed in the Public Domain.
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* This file is part of the mingw-w64 runtime package.
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* No warranty is given; refer to the file DISCLAIMER.PD within this package.
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*/
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#ifndef _APISETCONSOLEL2_
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#define _APISETCONSOLEL2_
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#include <_mingw_unicode.h>
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#include <apiset.h>
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#include <apisetcconv.h>
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#include <minwinbase.h>
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#include <minwindef.h>
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#include <wincontypes.h>
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#include <windef.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define FOREGROUND_BLUE 0x0001
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#define FOREGROUND_GREEN 0x0002
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#define FOREGROUND_RED 0x0004
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#define FOREGROUND_INTENSITY 0x0008
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#define BACKGROUND_BLUE 0x0010
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#define BACKGROUND_GREEN 0x0020
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#define BACKGROUND_RED 0x0040
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#define BACKGROUND_INTENSITY 0x0080
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#define COMMON_LVB_LEADING_BYTE 0x0100
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#define COMMON_LVB_TRAILING_BYTE 0x0200
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#define COMMON_LVB_GRID_HORIZONTAL 0x0400
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#define COMMON_LVB_GRID_LVERTICAL 0x0800
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#define COMMON_LVB_GRID_RVERTICAL 0x1000
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#define COMMON_LVB_REVERSE_VIDEO 0x4000
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#define COMMON_LVB_UNDERSCORE 0x8000
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#define COMMON_LVB_SBCSDBCS 0x0300
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WINBASEAPI WINBOOL WINAPI FillConsoleOutputCharacterA(HANDLE console_output, CHAR character, DWORD length, COORD write_coord, LPDWORD number_of_chars_written);
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WINBASEAPI WINBOOL WINAPI FillConsoleOutputCharacterW(HANDLE console_output, WCHAR character, DWORD length, COORD write_coord, LPDWORD number_of_chars_written);
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#define FillConsoleOutputCharacter __MINGW_NAME_AW(FillConsoleOutputCharacter)
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WINBASEAPI WINBOOL WINAPI FillConsoleOutputAttribute(HANDLE console_output, WORD attribute, DWORD length, COORD write_coord, LPDWORD number_of_attrs_written);
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WINBASEAPI WINBOOL WINAPI GenerateConsoleCtrlEvent(DWORD ctrl_event, DWORD process_group_id);
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WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer(DWORD desired_access, DWORD share_mode, const SECURITY_ATTRIBUTES *security_attributes, DWORD flags, LPVOID screen_buffer_data);
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WINBASEAPI WINBOOL WINAPI SetConsoleActiveScreenBuffer(HANDLE console_output);
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WINBASEAPI WINBOOL WINAPI FlushConsoleInputBuffer(HANDLE console_input);
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WINBASEAPI WINBOOL WINAPI SetConsoleCP(UINT code_page_id);
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WINBASEAPI WINBOOL WINAPI SetConsoleOutputCP(UINT code_page_id);
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typedef struct _CONSOLE_CURSOR_INFO {
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DWORD dwSize;
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WINBOOL bVisible;
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} CONSOLE_CURSOR_INFO, *PCONSOLE_CURSOR_INFO;
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WINBASEAPI WINBOOL WINAPI GetConsoleCursorInfo(HANDLE console_output, PCONSOLE_CURSOR_INFO console_cursor_info);
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WINBASEAPI WINBOOL WINAPI SetConsoleCursorInfo(HANDLE console_output, const CONSOLE_CURSOR_INFO *console_cursor_info);
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typedef struct _CONSOLE_SCREEN_BUFFER_INFO {
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COORD dwSize;
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COORD dwCursorPosition;
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WORD wAttributes;
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SMALL_RECT srWindow;
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COORD dwMaximumWindowSize;
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} CONSOLE_SCREEN_BUFFER_INFO, *PCONSOLE_SCREEN_BUFFER_INFO;
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WINBASEAPI WINBOOL WINAPI GetConsoleScreenBufferInfo(HANDLE console_output, PCONSOLE_SCREEN_BUFFER_INFO console_screen_buffer_info);
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typedef struct _CONSOLE_SCREEN_BUFFER_INFOEX {
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ULONG cbSize;
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COORD dwSize;
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COORD dwCursorPosition;
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WORD wAttributes;
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SMALL_RECT srWindow;
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COORD dwMaximumWindowSize;
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WORD wPopupAttributes;
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WINBOOL bFullscreenSupported;
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COLORREF ColorTable[16];
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} CONSOLE_SCREEN_BUFFER_INFOEX, *PCONSOLE_SCREEN_BUFFER_INFOEX;
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WINBASEAPI WINBOOL WINAPI GetConsoleScreenBufferInfoEx(HANDLE console_output, PCONSOLE_SCREEN_BUFFER_INFOEX console_screen_buffer_info_ex);
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WINBASEAPI WINBOOL WINAPI SetConsoleScreenBufferInfoEx(HANDLE console_output, PCONSOLE_SCREEN_BUFFER_INFOEX console_screen_buffer_info_ex);
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WINBASEAPI WINBOOL WINAPI SetConsoleScreenBufferSize(HANDLE console_output, COORD size);
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WINBASEAPI WINBOOL WINAPI SetConsoleCursorPosition(HANDLE console_output, COORD cursor_position);
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WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE console_output);
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WINBASEAPI WINBOOL WINAPI SetConsoleTextAttribute(HANDLE console_output, WORD attributes);
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WINBASEAPI WINBOOL WINAPI SetConsoleWindowInfo(HANDLE console_output, WINBOOL absolute, const SMALL_RECT *console_window);
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WINBASEAPI WINBOOL WINAPI WriteConsoleOutputCharacterA(HANDLE console_output, LPCSTR character, DWORD length, COORD write_coord, LPDWORD number_of_chars_written);
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WINBASEAPI WINBOOL WINAPI WriteConsoleOutputCharacterW(HANDLE console_output, LPCWSTR character, DWORD length, COORD write_coord, LPDWORD number_of_chars_written);
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#define WriteConsoleOutputCharacter __MINGW_NAME_AW(WriteConsoleOutputCharacter)
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WINBASEAPI WINBOOL WINAPI WriteConsoleOutputAttribute(HANDLE console_output, const WORD *attribute, DWORD length, COORD write_coord, LPDWORD number_of_attrs_written);
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WINBASEAPI WINBOOL WINAPI ReadConsoleOutputCharacterA(HANDLE console_output, LPSTR character, DWORD length, COORD read_coord, LPDWORD number_of_chars_read);
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WINBASEAPI WINBOOL WINAPI ReadConsoleOutputCharacterW(HANDLE console_output, LPWSTR character, DWORD length, COORD read_coord, LPDWORD number_of_chars_read);
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#define ReadConsoleOutputCharacter __MINGW_NAME_AW(ReadConsoleOutputCharacter)
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WINBASEAPI WINBOOL WINAPI ReadConsoleOutputAttribute(HANDLE console_output, LPWORD attribute, DWORD length, COORD read_coord, LPDWORD number_of_attrs_read);
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WINBASEAPI WINBOOL WINAPI WriteConsoleInputA(HANDLE console_input, const INPUT_RECORD *buffer, DWORD length, LPDWORD number_of_events_written);
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WINBASEAPI WINBOOL WINAPI WriteConsoleInputW(HANDLE console_input, const INPUT_RECORD *buffer, DWORD length, LPDWORD number_of_events_written);
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#define WriteConsoleInput __MINGW_NAME_AW(WriteConsoleInput)
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WINBASEAPI WINBOOL WINAPI ScrollConsoleScreenBufferA(HANDLE console_output, const SMALL_RECT *scroll_rectangle, const SMALL_RECT *clip_rectangle, COORD destination_origin, const CHAR_INFO *fill);
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WINBASEAPI WINBOOL WINAPI ScrollConsoleScreenBufferW(HANDLE console_output, const SMALL_RECT *scroll_rectangle, const SMALL_RECT *clip_rectangle, COORD destination_origin, const CHAR_INFO *fill);
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#define ScrollConsoleScreenBuffer __MINGW_NAME_AW(ScrollConsoleScreenBuffer)
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WINBASEAPI WINBOOL WINAPI WriteConsoleOutputA(HANDLE console_output, const CHAR_INFO *buffer, COORD buffer_size, COORD buffer_coord, PSMALL_RECT write_region);
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WINBASEAPI WINBOOL WINAPI WriteConsoleOutputW(HANDLE console_output, const CHAR_INFO *buffer, COORD buffer_size, COORD buffer_coord, PSMALL_RECT write_region);
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#define WriteConsoleOutput __MINGW_NAME_AW(WriteConsoleOutput)
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WINBASEAPI WINBOOL WINAPI ReadConsoleOutputA(HANDLE console_output, PCHAR_INFO buffer, COORD buffer_size, COORD buffer_coord, PSMALL_RECT read_region);
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WINBASEAPI WINBOOL WINAPI ReadConsoleOutputW(HANDLE console_output, PCHAR_INFO buffer, COORD buffer_size, COORD buffer_coord, PSMALL_RECT read_region);
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#define ReadConsoleOutput __MINGW_NAME_AW(ReadConsoleOutput)
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WINBASEAPI DWORD WINAPI GetConsoleTitleA(LPSTR console_title, DWORD size);
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WINBASEAPI DWORD WINAPI GetConsoleTitleW(LPWSTR console_title, DWORD size);
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#define GetConsoleTitle __MINGW_NAME_AW(GetConsoleTitle)
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#if (_WIN32_WINNT >= 0x0600)
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WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleA(LPSTR console_title, DWORD size);
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WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleW(LPWSTR console_title, DWORD size);
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#define GetConsoleOriginalTitle __MINGW_NAME_AW(GetConsoleOriginalTitle)
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#endif /* _WIN32_WINNT >= 0x0600 */
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WINBASEAPI WINBOOL WINAPI SetConsoleTitleA(LPCSTR console_title);
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WINBASEAPI WINBOOL WINAPI SetConsoleTitleW(LPCWSTR console_title);
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#define SetConsoleTitle __MINGW_NAME_AW(SetConsoleTitle)
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#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
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#ifdef __cplusplus
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}
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#endif
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#endif /* _APISETCONSOLEL2_ */

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