You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The bit fields in struct object have an unfortunate layout. Here's what
pahole reports on x86_64 GNU/Linux:
struct object {
unsigned int parsed:1; /* 0: 0 4 */
unsigned int type:3; /* 0: 1 4 */
/* XXX 28 bits hole, try to pack */
/* Force alignment to the next boundary: */
unsigned int :0;
unsigned int flags:29; /* 4: 0 4 */
/* XXX 3 bits hole, try to pack */
struct object_id oid; /* 8 32 */
/* size: 40, cachelines: 1, members: 4 */
/* sum members: 32 */
/* sum bitfield members: 33 bits, bit holes: 2, sum bit holes: 31 bits */
/* last cacheline: 40 bytes */
};
Notice the 1+3+29=33 bits in bit fields and 28+3=31 bits in holes.
There are holes inside the flags bit field as well -- while some object
flags are used for more than one purpose, 22, 23 and 24 are still free.
Use 23 and 24 instead of 27 and 28 for TOPO_WALK_EXPLORED and
TOPO_WALK_INDEGREE. This allows us to reduce FLAG_BITS by one so that
all bitfields combined fit into a single 32-bit slot:
struct object {
unsigned int parsed:1; /* 0: 0 4 */
unsigned int type:3; /* 0: 1 4 */
unsigned int flags:28; /* 0: 4 4 */
struct object_id oid; /* 4 32 */
/* size: 36, cachelines: 1, members: 4 */
/* last cacheline: 36 bytes */
};
With this tight packing the size of struct object is reduced by 10%.
Other architectures probably benefit as well.
Signed-off-by: René Scharfe <[email protected]>
Signed-off-by: Junio C Hamano <[email protected]>
0 commit comments