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#ifndef SHA1_ARRAY_H
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#define SHA1_ARRAY_H
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+ /**
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+ * The API provides storage and manipulation of sets of object identifiers.
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+ * The emphasis is on storage and processing efficiency, making them suitable
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+ * for large lists. Note that the ordering of items is not preserved over some
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+ * operations.
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+ *
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+ * Examples
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+ * --------
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+ * -----------------------------------------
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+ * int print_callback(const struct object_id *oid,
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+ * void *data)
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+ * {
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+ * printf("%s\n", oid_to_hex(oid));
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+ * return 0; // always continue
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+ * }
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+ *
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+ * void some_func(void)
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+ * {
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+ * struct sha1_array hashes = OID_ARRAY_INIT;
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+ * struct object_id oid;
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+ *
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+ * // Read objects into our set
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+ * while (read_object_from_stdin(oid.hash))
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+ * oid_array_append(&hashes, &oid);
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+ *
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+ * // Check if some objects are in our set
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+ * while (read_object_from_stdin(oid.hash)) {
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+ * if (oid_array_lookup(&hashes, &oid) >= 0)
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+ * printf("it's in there!\n");
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+ *
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+ * // Print the unique set of objects. We could also have
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+ * // avoided adding duplicate objects in the first place,
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+ * // but we would end up re-sorting the array repeatedly.
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+ * // Instead, this will sort once and then skip duplicates
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+ * // in linear time.
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+ *
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+ * oid_array_for_each_unique(&hashes, print_callback, NULL);
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+ * }
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+ */
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+
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+ /**
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+ * A single array of object IDs. This should be initialized by assignment from
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+ * `OID_ARRAY_INIT`. The `oid` member contains the actual data. The `nr` member
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+ * contains the number of items in the set. The `alloc` and `sorted` members
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+ * are used internally, and should not be needed by API callers.
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+ */
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struct oid_array {
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struct object_id * oid ;
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int nr ;
@@ -10,18 +56,52 @@ struct oid_array {
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#define OID_ARRAY_INIT { NULL, 0, 0, 0 }
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+ /**
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+ * Add an item to the set. The object ID will be placed at the end of the array
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+ * (but note that some operations below may lose this ordering).
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+ */
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void oid_array_append (struct oid_array * array , const struct object_id * oid );
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+
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+ /**
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+ * Perform a binary search of the array for a specific object ID. If found,
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+ * returns the offset (in number of elements) of the object ID. If not found,
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+ * returns a negative integer. If the array is not sorted, this function has
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+ * the side effect of sorting it.
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+ */
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int oid_array_lookup (struct oid_array * array , const struct object_id * oid );
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+
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+ /**
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+ * Free all memory associated with the array and return it to the initial,
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+ * empty state.
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+ */
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void oid_array_clear (struct oid_array * array );
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typedef int (* for_each_oid_fn )(const struct object_id * oid ,
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void * data );
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+ /**
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+ * Iterate over each element of the list, executing the callback function for
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+ * each one. Does not sort the list, so any custom hash order is retained.
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+ * If the callback returns a non-zero value, the iteration ends immediately
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+ * and the callback's return is propagated; otherwise, 0 is returned.
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+ */
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int oid_array_for_each (struct oid_array * array ,
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for_each_oid_fn fn ,
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void * data );
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+
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+ /**
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+ * Iterate over each unique element of the list in sorted order, but otherwise
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+ * behave like `oid_array_for_each`. If the array is not sorted, this function
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+ * has the side effect of sorting it.
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+ */
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int oid_array_for_each_unique (struct oid_array * array ,
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for_each_oid_fn fn ,
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void * data );
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+
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+ /**
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+ * Apply the callback function `want` to each entry in the array, retaining
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+ * only the entries for which the function returns true. Preserve the order
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+ * of the entries that are retained.
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+ */
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void oid_array_filter (struct oid_array * array ,
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for_each_oid_fn want ,
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void * cbdata );
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