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<Project >{66a1d219-f61d-4ae4-9bd7-aaeb97276fff}</Project >
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<Name >TestUtils</Name >
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</ProjectReference >
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- <ProjectReference Include =" $(SolutionDir)src\UnityExtension\Assets\Editor\GitHub.Unity\GitHub.Unity.csproj" >
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- <Project >{add7a18b-dd2a-4c22-a2c1-488964eff30a}</Project >
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- <Name >GitHub.Unity</Name >
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- </ProjectReference >
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<Reference Include =" sfw.net" >
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<HintPath >$(SolutionDir)\lib\sfw.net\$(Configuration)\sfw.net.dll</HintPath >
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<Private >True</Private >
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<Project >{bb6a8eda-15d8-471b-a6ed-ee551e0b3ba0}</Project >
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<Name >GitHub.Logging</Name >
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</ProjectReference >
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- <ProjectReference Include =" ..\..\UnityExtension\Assets\Editor\GitHub.Unity\GitHub.Unity.csproj" >
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- <Project >{add7a18b-dd2a-4c22-a2c1-488964eff30a}</Project >
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- <Name >GitHub.Unity</Name >
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- </ProjectReference >
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</ItemGroup >
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<Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<Project >{66a1d219-f61d-4ae4-9bd7-aaeb97276fff}</Project >
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<Name >TestUtils</Name >
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</ProjectReference >
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- <ProjectReference Include =" $(SolutionDir)\src\UnityExtension\Assets\Editor\GitHub.Unity\GitHub.Unity.csproj" >
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- <Project >{add7a18b-dd2a-4c22-a2c1-488964eff30a}</Project >
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- <Name >GitHub.Unity</Name >
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- </ProjectReference >
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<Reference Include =" sfw.net" >
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<HintPath >$(SolutionDir)\lib\sfw.net\$(Configuration)\sfw.net.dll</HintPath >
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<Private >True</Private >
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