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LICENSE

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MIT License
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Copyright (c) 2016 GitHub
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Copyright (c) 2016-2018 GitHub
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal

appveyor.yml

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categories:
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except:
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- DoNotRunOnAppVeyor
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- TimeSensitive
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artifacts:
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- path: unity\PackageProject
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type: zip
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name: github-for-unity-packageproject
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- path: build\*.log
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on_failure:
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- ps: Get-ChildItem build\*.log | % { Push-AppveyorArtifact $_.FullName -FileName $_.Name }

common/SolutionInfo.cs

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namespace System
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{
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internal static class AssemblyVersionInformation {
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internal const string Version = "0.22.0";
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internal const string Version = "0.27.0";
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}
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}

docs/contributing/how-to-build.md

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### Windows
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- Visual Studio 2015+ or Mono 4.x + bash shell (git bash).
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- Visual Studio 2015+ or [Mono 4.x](https://download.mono-project.com/archive/4.8.1/windows-installer/) + bash shell (git bash).
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- Mono 5.x will not work
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- `UnityEngine.dll` and `UnityEditor.dll`.
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- If you've installed Unity in the default location of `C:\Program Files\Unity` or `C:\Program Files (x86)\Unity`, the build will be able to reference these DLLs automatically. Otherwise, you'll need to copy these DLLs from `[Unity installation path]\Unity\Editor\Data\Managed` into the `lib` directory in order for the build to work
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### Mono and Bash (windows and mac)
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To build with Mono 4.x and Bash execute `build.sh` in a bash shell.
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To build with Mono 4.x and Bash, first ensure Mono is added to PATH. Mono installs to `C:\Program Files\Mono\bin\` by default. Then execute `build.sh` in a bash shell.
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## Build Output
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docs/contributing/how-to-test.md

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Unit and Integration tests for Unity can be found under `src/tests/`.
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## Testing requirements
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Tests currently run with NUnit 2.6.4.
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## Running tests
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Tests can be run after building the Unity project. To run the tests execute `test.cmd` on Windows or `test.sh` on Mac.
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We use [Appveyor](https://ci.appveyor.com/project/github-windows/unity/build/tests) as the CI for this project to run tests, but it is also necessary to run tests locally when making code changes.

lib/sfw/linux/libsfw.so

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size 638138

lib/sfw/linux/version

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lib/sfw/mac/libsfw.bundle

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size 54180

lib/sfw/mac/version

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lib/sfw/win/version

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