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This repository was archived by the owner on Dec 5, 2024. It is now read-only.
Copy file name to clipboardExpand all lines: common/properties.props
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<UnityDirCondition="$(UnityDir) == '' and Exists('$(SolutionDir)\script\lib\UnityEditor.dll')">$(SolutionDir)\script\lib\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('$(SolutionDir)\lib\UnityEditor.dll')">$(SolutionDir)\lib\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll')">C:\Program Files\Unity\Editor\Data\Managed\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll')">C:\Program Files (x86)\Unity\Editor\Data\Managed\</UnityDir>
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<UnityDirCondition="$(UnityDir) == '' and Exists('\Applications\Unity\Unity.app\Contents\Managed\UnityEditor.dll')">\Applications\Unity\Unity.app\Contents\Managed\</UnityDir>
Copy file name to clipboardExpand all lines: docs/contributing/how-to-build.md
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@@ -6,7 +6,7 @@ This repository is LFS-enabled. To clone it, you should use a git client that su
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### Windows
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- Visual Studio 2015+ or Mono 4.x + bash shell (git bash).
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- Visual Studio 2015+ or [Mono 4.x](https://download.mono-project.com/archive/4.8.1/windows-installer/) + bash shell (git bash).
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- Mono 5.x will not work
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-`UnityEngine.dll` and `UnityEditor.dll`.
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- If you've installed Unity in the default location of `C:\Program Files\Unity` or `C:\Program Files (x86)\Unity`, the build will be able to reference these DLLs automatically. Otherwise, you'll need to copy these DLLs from `[Unity installation path]\Unity\Editor\Data\Managed` into the `lib` directory in order for the build to work
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### Mono and Bash (windows and mac)
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To build with Mono 4.x and Bash execute `build.sh` in a bash shell.
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To build with Mono 4.x and Bash, first ensure Mono is added to PATH. Mono installs to `C:\Program Files\Mono\bin\` by default. Then execute `build.sh` in a bash shell.
logger.Warning("Keychain Username:{0} does not match; Hopefully it works",keychainItem.Username);
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logger.Warning("Keychain Username:\"{0}\" does not match cached Username:\"{1}\"; Hopefully it works",keychainItem.Username,cachedConnection.Username);
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}
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logger.Trace("Loaded from Credential Manager Host:\"{0}\" Username:\"{1}\"",keychainItem.Host,keychainItem.Username);
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