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Removing activeNode as it is not used
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src/UnityExtension/Assets/Editor/GitHub.Unity/UI/TreeControl.cs

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Original file line numberDiff line numberDiff line change
@@ -29,7 +29,6 @@ public abstract class Tree: ITree
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[SerializeField] private List<TreeNode> nodes = new List<TreeNode>();
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[SerializeField] private TreeNode selectedNode = null;
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[SerializeField] private TreeNode activeNode = null;
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[SerializeField] private TreeNodeDictionary folders = new TreeNodeDictionary();
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[NonSerialized] private Stack<bool> indents = new Stack<bool>();
@@ -99,11 +98,6 @@ public void AddNode(string path, string label, int level, bool isFolder, bool is
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SetNodeIcon(node);
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nodes.Add(node);
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if (isActive)
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{
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activeNode = node;
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}
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if (isSelected)
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{
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SelectedNode = node;

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